Law quest (dNetHack)

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Branch Level

The level of the main dungeon containing the portal to the Lawful Quest will have the following layout:


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 -----   -----   -----    -...-    -...-    -...-    -----   -----   -----  
                          -----    -----    -----                           

The magic portal to the quest branch will be located at one of the three marked spaces in the interior. The stairs up and down will be located in two of the outer rooms.

On generation, the level will contain two of each rank of auton.

The Paths of Law

On passing through the magic portal, the hero will arrive at the Paths of Law, the first section of the Lawful Quest.

The Paths of Law has three levels. Each one is a randomly generated combination maze/cavern level. The stairs up to the next level are always in the center, but the portal arrival point on the first level and the stairs on the following levels can be located anywhere on the level.

The stairway up from the last level of the Paths of Law leads to the Dungeon of Ill-Regard.

The Library of Law and the Dungeon of Ill-Regard

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---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.----
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---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.----
----------------------------------------------------------------------------

Each of the niches has a different chaotic monster in it, including some covetous creatures, which will not be able to warp to the hero's location.

Axus, overlord of the autons and guardian of the First Key of Law, resides in the center of the level. Killing any auton on the level while Axus is alive will cause a new one to spawn beside him. Killing Axus will make all autons on the level, as well as all autons generated in the future, hostile. In addition to Axus, there are nine monotons, seven dutons, five tritons, two quatons, and two quinons, all randomly located on the level. Additional autons may spawn through random monster generation.

Embedded in the interior walls are gold scrolls of law, which can be dislodged by kicking or teleporting them. These are heavy (50 units, equivalent to ten scrolls or a spellbook) but may be useful to well-aligned lawful players. In addition, there will be seven random scrolls on the level.

There is a 10% probability of an artifact spellbook being generated at a random location. There may also be one or two random spellbooks, each with a 10% probability of being generated.

As in the Paths of Law, the stairs up are located near the center, beside Axus, while the stairs down can be located anywhere along the perimeter of the level.

The stairway up leads to the first level of Arcadia.

Arcadian Road

The levels of the Arcadian Road are connected by magic portals that are not initially visible, but are always located in the same (predictable) places.


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----------------------------------------------------------------------------

The large tree-filled area is maze-walked, and the staircase down to the Dungeon is randomly placed somewhere on the level. The magic portal to the next level is located at the position marked. There are also eight soldier ants, sixteen random a, and eight random objects placed randomly on this level.


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The large tree-filled areas are maze-walked, and the magic portals to the previous and next levels are marked. There are also eight soldier ants, eight random a, three soldiers, and one sergeant, placed randomly. Four items are placed randomly around the level.

Harmonium Garrison

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The forested areas, once again, are maze walked. There are twelve soldier ants, four random a, six soldiers and two sergeants placed randomly, as well as two platoons of soldiers (one sergeant and six soldiers) in each of the circles. In addition, there are two soldiers in the marked locations. The portals to the previous and next levels are marked as well.

Note that the entrance to the fortress is an open drawbridge. As usual, use caution when standing on or near it.

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-------------------------------|...|...|###|...|###########|.....|barracks.|
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...........-#+-................|--------###|-+--###--------|.....#.........|
...........|##|................|###########|...|#######|...|.....|#+#+#+#+#|
^..........+##+................+###########|...|#######+...|.....|barracks.|
...........|##|................|###########|...|#######|...|.....|.........|
...........-#+-................|-------------------+------------------------
...........#..|...####...####....|#####|       |#.....#|                   |
..........#-..--.--..--.--..--..--#####--      |.{.#.{.|                   |
..........|....|.|....|.|....|..|###|###|      |#.....#|                   |
..........#....|-|....|-|....|..+##---#<|      |.{.#.{.|                   |
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..........--..-----..----..---..--#####--      |.{.#.{.|                   |
---------------------------------|#####|------------------------------------
----------------------------------------------------------------------------

The portal to the previous level is marked. This level marks a fork in the quest, with two ways to reach the next level: a staircase at the right end, between the two barracks, and a ladder in the circular room at the bottom. The staircase leads to the second floor of the fortress, where you encounter Arsenal, while the ladder leads to the Arcadian Tower and ultimately to Oona.

Each of the six circular enclosures inside the entrance has a sergeant and three soldiers. There are also sixteen soldier ants placed randomly, and sixteen random items placed randomly.

----------------------------------------------------------------------------
|                          |.....|.beehive..#........................#.....|
|                          |.....#..........|........................+.ant.|
|                          |.barr|-#-+-#-----...-...-...-...-...-....#.....|
|                          |.acks#...................................|-----|
|                          |.....+..-..-.|-|....................---..#.....|
|                          |------........>|...barracks..........'|..+.ant.|
|                          |.....+..-..-.|-|....................---..#.....|
|                          |.barr#...................................|-----|
|                          |.acks|-#-+-#-----...-...-...-...-...-....#.....|
|                          |.....#.beehive..|........................+.ant.|
|                          |.....|..........#........................#.....|
----------------------------------------------------------------------------
 |#####|                                                                   |
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|###|##<|                                                                  |
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 |#####|                                                                   |
----------------------------------------------------------------------------

The larger part of this level, accessed from the first floor by the stairway up, contains the Arsenal and the Second Key of Law. To continue to the higher levels of the Arcadian Tower, you will need to take the ladder up from the first floor, which will put you in the enclosure in the lower left.

In addition to the (filled) rooms, there are four soldiers and four soldier ants around the level. The antholes are full of soldier ants.

The Arcadian Tower

The first two levels of the Tower are nearly identical, and the third is only slightly different from them. The fourth and final floor is home to several well-equipped Eladrin.


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 |#####| 
--#####--
|###|##<|
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 |#####| 
 ------- 

This level contains four soldiers and four soldier ants.


 ------- 
 |#####| 
--#####--
|###|##<|
|##-----|
|###|##>|
--#####--
 |#####| 
 ------- 

This level contains four soldiers and four soldier ants.


 ------- 
 |#####| 
--#####--
|###|##<|
|##-----|
|###|##>|
--#####--
 |#####| 
 ------- 

This level contains four soldier ants, three soldiers, a sergeant and a lieutenant.

 ------- 
 |`|`|`| 
--.....--
|`.-|..`|
|-A`|-..|
|`.-|..`|
--.....--
 |`|`|`| 
 -------  

Each of the statues (except the djinni) is a statue trap with heavily enchanted gear inside. The djinni is named "Qadeej, of the Wind Dukes of Aaqa" and contains one of the prizes for completing the Lawful Quest, the Rod of Seven Parts.

Archeologists beware: All of the statues are historic, and the alignment record penalty for destroying historic sculptures is increased in dNetHack. You may wish to put off visiting the Tower until after your quest, unless you are confident you can recover your alignment score in time.

Oona is found near the djinni statue. Her tile is shown as white, but she will actually appear as A, A, or A, depending on her elemental affinity, which is randomized at the start of the game. She guards the third and last Key of Law.

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