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Barracks are filled with members of the Yendorian army: soldiers, sergeants, lieutenants or captains, depending on depth. Roughly 1/20 of the squares of a barracks will have chests or boxes.

The occupants will be asleep if nothing has woken them. However, in Fort Ludios soldiers will automatically awaken when you enter the level.


From dungeon level 15 on, there is a 1/4 chance of a barracks being generated in ordinary rooms-and-corridors levels which do not have a shop, throne room, leprechaun hall, zoo, temple, beehive, graveyard, or anthole.[1]

Barracks will not be generated if soldiers are genocided or extinct. However, it is impossible for soldiers to be genocided.

Special levels with barracks


You hear blades being honed.
You hear loud snoring.
You hear dice being thrown.
There is a barracks on the level.
You hear General MacArthur!
There is a barracks on the level, and you are hallucinating.
You enter a military barracks!
You are entering a barracks.
You enter an abandoned barracks.
You are entering an empty barracks.


Relying on stealth to kill sleeping soldiers one by one is likely to fail: high level members of the Yendorian army can be generated with bugles, and wake up the other inhabitants of the barracks.

Since soldiers can be generated with dangerous wands, make sure you have reflection before waking the soldiers in a barracks.

Killing all the soldiers in a barracks will leave you with a lot of loot. Some items that may be hard to find elsewhere include lances, spears, K-rations and C-rations. Captains have a chance of having a silver saber. There will be plenty of leather gloves, high boots and dented pots.