Wand of fire

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Name fire
Appearance random
Abundance 4%
Base price 175 zm
Weight 7
Type ray
Maximum charges 8
Monster use May be used offensively by monsters.

The wand of fire is quite easy to identify; engrave with it and it will burn into the ground. (Engraving into ice complicates things.) It is one of those directional attack wands; in emergencies, you can use it against most monsters. The wand shoots rays of fire, dealing 6d6 damage to non-fire resistant targets. It does an additional 7 damage if the monster is cold resistant. The ray bounces when it hits walls or targets with reflection.

You want to obtain reflection or fire resistance to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a wall back at you.

In 3.4.3, a wand of fire's most popular use is to burn Elbereth into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a wand of cancellation or make invisible, teleporting it with a wand of teleportation, polymorphing it with a wand of polymorph, or overwriting it with a wand of lightning or fire). It will also become useful should you find yourself slimed.

In 3.6.0, even a wand of fire's engravings e.g., Elbereth, are not permanent and will degrade eventually.

Intelligent monsters have a chance of carrying scrolls or potions; these are almost always destroyed by the wand.


In SLASH'EM, the Flame Mage role conveniently starts with a wand of fire.

This page may need to be updated for NetHack 3.6.2.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-362}} or {{noversion}} as appropriate.