Noise
Some actions produce noise, waking sleeping monsters in a certain radius. Not all of them are actually auditory in nature, but for the sake of simplicity all are listed here. Most sources of noise do not rouse victims of temporary magical sleep (which is more akin to paralysis in nature). In general, you should avoid noise when dealing with crowds of naturally-sleeping monsters, such as in special rooms. The following events produce noise:
Event | Radius |
---|---|
Entering Fort Ludios while Croesus is still alive[1] | Entire level |
Aggravate (monster spell or effect)[2] | |
Entering a throne room, swamp, graveyard or treasure zoo for the first time, without stealth[3] | 1 in 3 chance for each monster on the level |
Turning undead[4] | Line of sight |
Reading a cursed or confused scroll of scare monster[5] | |
Using a drum of earthquake[6] | 41 |
Using a leather drum[7] | 6.3 × sqrt(XL) |
Using a tooled horn[8] or a bugle[9] | 5.5 × sqrt(XL) |
Using a tin whistle[10] or (50% chance) a cursed magic whistle[11] | 4.5 × sqrt(XL) |
Ringing a bell[12] | |
Zapping a wand or spell of digging into liquid[13] | |
Attempting to dig iron bars[14] | |
Kicking[15] | |
Attacking while polymorphed into a monster with an explosion attack[16] | |
Forcing a lock with a blunt weapon[17] | |
Making noise while fumbling[18] | |
Triggering an exploding trap on a door[19] or container[20] | |
Stepping on a squeaky board | 4.5 × sqrt(XL) for you,[21] 6.3 for monsters[22] |
Applying a polearm on a statue[23] | 5 around the statue |
Hurtle into a monster, a wall or other obstruction[24] | 3.2 (4.5 for iron bars) around the object |
Magical explosion (fireball, skilled cone of cold, destroyed wand)[25] | equal to base damage, but at least 7; quartered if engulfed |
Alchemical explosion[26] | 9 |
Monster attacking you with an explosion attack[27] | 7 around the monster |
Land mine explosion[28] | 20 around the mine |
Monster triggering a door trap[29] | 7 around the monster |
Opening a trapped door with the Bell of Opening[30] | 11 around the door |
Destroying a door with force bolt[31] | 4.5 (6.3 if trapped) around the door |
Destroying a drawbridge[32] | 22.4 around the drawbridge |
A boulder falling into liquid[33] | 6.3 around the fall |
Rock or boulder from a read scroll of earth hits a creature[34] | 4 around each hit |
One rolling boulder hits another[35] | 10 around the point of impact |
Monster cries after being hit with holy water[36]or a potion of acid[37] | 3.2 × sqrt(monster level) around the monster |
Gremlin cries after being hit with light[38] | 5.5 around the monster |
Monster growls[39] | 4.2 × sqrt(monster level) around the monster |
Monster whimpers[40] | 3.5 × sqrt(monster level) around the monster |
Monster yelps[41] | 2.4 × sqrt(monster level) around the monster |
Werecreature howls when chatted to[42] | 11 around the monster |
Giant shouts when chatted to[43] | 7 around the monster |
Any artifact dealing shock damage[44] (Mjollnir) | 16 around the monster |
Walking near a monster without stealth can also wake it up.[45] The monster must be in line of sight and within 10 squares; without aggravate monster there's only a 14% chance per monster move of it waking up. While this is presumably caused by you "making noise", it differs from above events in that the effect is continuous and is applied to each monster separately.
References
- ↑ src/do.c in NetHack 3.6.1, line 1526
- ↑ aggravate in wizard.c
- ↑ src/hack.c in NetHack 3.6.1, line 2463
- ↑ src/pray.c in NetHack 3.6.1, line 1967
- ↑ src/read.c in NetHack 3.6.1, line 1243
- ↑ src/music.c in NetHack 3.6.1, line 588
- ↑ src/music.c in NetHack 3.6.1, line 558
- ↑ src/music.c in NetHack 3.6.1, line 563
- ↑ src/music.c in NetHack 3.6.1, line 593
- ↑ src/apply.c in NetHack 3.6.1, line 451
- ↑ src/apply.c in NetHack 3.6.1, line 468
- ↑ src/apply.c in NetHack 3.6.1, line 1105
- ↑ src/dig.c in NetHack 3.6.1, line 787
- ↑ src/dig.c in NetHack 3.6.1, line 1073
- ↑ src/dokick.c in NetHack 3.6.1, line 888
- ↑ src/hack.c in NetHack 3.6.1, line 1651
- ↑ src/lock.c in NetHack 3.6.1, line 249
- ↑ src/timeout.c in NetHack 3.6.1, line 592
- ↑ src/trap.c in NetHack 3.6.1, line 5019
- ↑ src/trap.c in NetHack 3.6.1, line 4736
- ↑ src/trap.c in NetHack 3.6.1, line 1022
- ↑ src/trap.c in NetHack 3.6.1, line 2224
- ↑ src/apply.c in NetHack 3.6.1, line 3027
- ↑ hurtle_step in dothrow.c
- ↑ src/explode.c in NetHack 3.6.1, line 575
- ↑ src/potion.c in NetHack 3.6.1, line 1990
- ↑ src/mhitu.c in NetHack 3.6.1, line 2066
- ↑ src/trap.c in NetHack 3.6.1, line 1611
- ↑ src/monmove.c in NetHack 3.6.1, line 31
- ↑ src/detect.c in NetHack 3.6.1, line 1437
- ↑ src/lock.c in NetHack 3.6.1, line 1042
- ↑ src/dbridge.c in NetHack 3.6.1, line 927
- ↑ src/do.c in NetHack 3.6.1, line 98
- ↑ src/read.c in NetHack 3.6.1, line 1746
- ↑ src/trap.c in NetHack 3.6.1, line 1914
- ↑ src/potion.c in NetHack 3.6.1, line 1464
- ↑ src/potion.c in NetHack 3.6.1, line 1503
- ↑ src/uhitm.c in NetHack 3.6.1, line 2851
- ↑ src/sounds.c in NetHack 3.6.1, line 370
- ↑ src/sounds.c in NetHack 3.6.1, line 413
- ↑ src/sounds.c in NetHack 3.6.1, line 447
- ↑ src/sounds.c in NetHack 3.6.1, line 629
- ↑ src/sounds.c in NetHack 3.6.1, line 763
- ↑ src/artifact.c in NetHack 3.6.6, line 1220
- ↑ disturb in monmove.c
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It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
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