Spellbook of fireball

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spellbook of
+   fireball   Light green spellbook.png
Appearance random
Abundance 2.03%
Base price 400 zm
Weight 50
Turns to read 12
Ink to write 20–39
Spell type attack
Level 4
Power cost 20 Pw
Direction ray/distant

A spellbook of fireball allows you to learn the spell of fireball.


The spellbook of fireball is fireproof, preventing it from being destroyed by other sources of fire damage (e.g. a scroll of fire or a fire trap).

The spell of fireball is a medium-level attack spell that has different effects depending on the character's skill level in attack spells; both spells will produce an explosion of fire. Monsters caught in the explosion are hit for 12d6; monsters with cold resistance take double damage, while targets with monster MR may resist for half the damage. If you are caught in an explosion, you take 6d6 damage unless you have fire resistance; this will cure sliming.

Ice in the affected squares melt into pools of water, while pools and fountains evaporate and dry up; pools will leave pits behind, while moats will not be affected. Closed doors will be destroyed, but other objects such as boulders are unaffected. Scrolls, books and potions in the explosion's area may be destroyed, while cloth and leather items may be burnt—this includes items in affected monsters' inventories, though scrolls of fire and the Book of the Dead will resist in addition to the spellbook of fireball itself. Exploding potions will subject nearby monsters to their vapors.

Unskilled or basic

Casting the spell at Basic skill or lower creates a ray of fire; NetHack will prompt you for a direction in which to cast the spell. When the ray hits an obstacle or monster, it explodes, affecting the hit square and all 8 adjacent squares.

Skilled or expert

When casting the spell at Skilled or higher, you may choose a location to target the spell with. The following must apply for a tile to be eligible:

  • The location is no more than 10 squares away.
  • The square must be an open space.
  • You must be able to see the chosen square normally (i.e. it must be lit and in line of sight).

If you are engulfed, the explosions will be centered around yourself, and nothing will be affected outside the engulfing monster.[1][2] If you are on the Plane of Water, you are prevented from casting the spell outright.[3]

Two to nine explosions will follow—if there is a wall on the straight line between you and your target, the spell will explode around the square immediately before the first wall;[4] otherwise, the explosions will be centered around the location you chose. The first explosion is centered on the selected location, and the subsequent ones will occur randomly on that square or any of the eight squares around it; the explosions themselves each affect a 3×3 square area around their center.[5]


It is worth planning out how to allot your skill slots ahead of time if you plan to make extensive use of this spell. Advancing from Basic to Skilled in attack spells deprives you of the ability to explode fireballs in dark squares, but otherwise massively increases the destructive power of the spell; enhancing to Expert skill gives no benefits beyond lowered failure rate. At Skilled or higher, the minimum safe range to avoid being caught in the explosion is 3 squares away; this can still kill monsters standing next to you if the random explosions are positioned favorably.

Though a lamp can work to increase vision in dark areas, the wand or spell of light is a more useful supplement, as it can permanently illuminate a much larger area, allowing you to cast at more distant targets. You may generally want to avoid targeting squares near fountains if you plan on using them later, e.g. hunting for wishes.

In NetHack 3.6.0 and earlier versions, including variants based on them, casting fireball at skilled disregards walls and other obstacles between you and a target monster, so long as you can see the monster itself; this makes it incredibly effective when combined with telepathy or skilled-level detect monsters, though you will want to make sure that you are not standing to close to any such obstacles. Later versions will not allow you to target such squares, slightly reducing its effectiveness; while the spell is still decently powerful, you will want to avoid standing too close to any walls in its path.

Players who are concerned about destroying valuable items along with their foe will want to consider a less destructive alternative. Magic missile does not affect the inventory in any way, and the cone of cold will only destroy potions—the "best" spell of the three depends entirely on the situation at hand. Magic missiles and Basic-skill-or-lower cones of cold can also bounce to inflict extra damage via rebounds, and their base damage scales with your level, eventually surpassing fireball at higher levels; conversely, fireballs will always do a set amount of damage and cannot bounce, but also cannot miss and may inflict extra damage from destroying potions and armor. This also makes fireball a more preferable spell in more open areas with fewer or no walls, such as Medusa's Island.


Prior to NetHack 3.6.1, you can target any monster within ten squares as long as you can sense it, e.g. via telepathy, infravision, or a blessed potion of monster detection; warning will not suffice, as it only shows where a monster is located.[6]


<Monster> is caught in the fireball!
You cast the spell and hit a monster.
You are caught in the fireball!
You cast the spell and hit yourself, or else cast it while engulfed.
Steam billows from the fountain.
A fountain was evaporated by the spell.
The water evaporates.
A pool of water was evaporated by the spell.
Some water evaporates
A moat was in the range of the spell's explosions.
You hear hissing gas.
As above, but the source of water was out of sight.
The door is consumed in flames!
A closed door was caught in an explosion.
You smell smoke.
As above, but the door was out of sight.
You see a puff of smoke.
You destroyed a book or scroll.
You smell a whiff of smoke.
As above, but the book or scroll was out of sight.
Your mind fails to lock onto that location!
You tried to cast the spell at a location out of sight.
The spell dissipates over the distance!
You tried to cast the spell over too great a distance.
You're joking! In this weather?
You tried to cast the spell while underwater.
You had better wait for the sun to come out.
You tried to cast the spell at Skilled or higher on the Plane of Water.


See also

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

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