Wand of cold

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Name cold
Appearance random
Abundance 4%
Base price 175 zm
Weight 7
Type ray
Maximum charges 8
Spell cone of cold
Monster use May be used offensively by monsters.

The wand of cold shoots bolts of ice, dealing 6d6 damage to non-cold resistant targets. The ray bounces when it hits walls or targets with reflection.

No levitation or water walking? A wand of cold with sufficient charges can be a last resort if you need to cross the water on Medusa's Island. The bolt will freeze any square of water that it crosses into ice. You can use this to build and extend ice bridges. Try to make the shortest bridges possible in order to conserve charges. If you have a frost horn, it will work the same way. Be careful of monsters with fire attacks, though!

If you need to use the wand of cold to reach Medusa's down staircase, then zapping a wand of digging downward is a superior idea. You might even choose to zap down to the Castle, as Eidolos does in the ttyrec about the drawbridge. You could collect the Castle loot and the wand of wishing and come back up with better equipment. Or you could even go down to Vlad's Tower for the guaranteed water walking boots.

If, for some reason, you want to remove a burned engraving from the floor, engraving over it with a wand of cold will make it vanish. Note, however, that the wands of cancellation and make invisible will also do this.