Tourist/dNetHack
| Roles in dNetHack |
|---|
| Roles in notdNetHack |
In dNetHack, notdNetHack and notnotdNetHack, the Tourist is one of the roles from NetHack that is available to the hero.
Tourists can be humans or incantifiers, and always start as neutral.
Starting equipment
Each Tourist starts with the following equipment:
- 1-1000 gold pieces
- 21-40 +2 darts (quivered)
- a non-cursed +0 Hawaiian shirt
- a non-cursed +0 pair of Hawaiian shorts
- a non-cursed +0 pair of low boots
- 10-20 random comestibles
- 4 non-cursed scrolls of magic mapping
- 2 non-cursed potions of extra healing
- a non-cursed pair of sunglasses
- an uncursed expensive camera with 30-99 charges
- an uncursed credit card
- an uncursed leash
- an uncursed towel
Incantifier Tourists do not have their food items replaced with scrolls of food detection like incantifier heroes of other roles, which is done intentionally to maintain the role's difficulty for them.
The Tourist's default starting pet is a little dog or kitten with equal probability.
Intrinsics
Tourists gain the following intrinsic properties upon reaching the given experience levels:
- XL 10: Searching
- XL 20: Poison resistance
Attributes
The Tourist's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 7 | 7 | 7 | 10 | 6 | 10 | 28 |
| Distribution percentages | 15% | 15% | 30% | 10% | 10% | 20% | |
| Mean w/ standard deviation (human) | 11.60±1.99 | 11.31±1.94 | 15.28±2.10 | 12.89±1.65 | 8.89±1.66 | 15.29±1.86 |
The means and standard deviations were calculated for NetHack via simulation, whose source code can be found on the role article's talk page, and assumes that all given roles are played as humans—non-human races will have different attribute means as a result of different attribute maximums. Due to the distribution of attributes having a wider variance among roles and races, these calculations may not be wholly accurate to this set of variants.
Skills
Tourists have the following skills available to them before racial adjustments:
| Tourist skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert | |
Tourists start with Basic skill in darts and no other weapon skills. They use the intelligence stat to cast spells, and their special spell is charm monster.
Special rules
Tourists have a +0.5 base attack bonus per experience level, which is increased to +1 for thrown darts.
Tourists have a -1 penalty to casting emergency spells.
Tourists are capable of utilizing "future tech", items that are normally reserved for Anachrononauts and Androids, and can even wish for them where both roles cannot. They can also gain the knowledge required to repair imperial elven armor by physically seeing a Star-elf, Star-emperor or Star-empress while adjacent to them.
Shopkeepers recognize Tourists that are below experience level 15 as suckers and charge them an extra 1⁄3 markup when buying, and only offer 1⁄3 the base price of sold items—this does not stack with the same extra markup for heroes that are wearing a visible Hawaiian shirt, T-shirt, pair of Hawaiian shorts, or a dunce cap.
Tourists are capable of creating the artifact Snickersnee by naming any knife, provided they have completed their quest or reached experience level 19—they can also twoweapon Snickersnee in the off-hand. Snickersnee is an intelligent knife with +1d3 to-hit and +1d10 bonus damage, and has a chance of beheading targets like Vorpal Blade; it also uses doubled and exploding damage dice with +1 damage per dice, i.e. it deals 2d5+2 damage versus small monsters and 2d3+2 damage versus large ones, with each explosion addding 1d5+1/1d3+1 damage.
Tourists gain experience points when they enter a new dungeon level for the first time, excluding the first dungeon level: the amount of experience gained is equal to that dungeon level's depth from the starting floor times the hero's current experience level, so a Tourist reaching dungeon level 4 at experience level 3 would gain 12 experience points. Sokoban, the Windowless Tower, and the various quest branches all count their depth from the branch's starting point instead of the dungeon's, i.e. the Tourist quest home level would be counted as a depth of 1—Sokoban and the Windowless Tower additionally multiply the experience value they would grant by 5. The last floor of the Neutral Quest, the Valley of the Dead and the Astral Plane all count as a depth of 100 for this purpose.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Rambler
- XL 3-5: Sightseer
- XL 6-9: Excursionist
- XL 10-13: Peregrinator/Peregrinatrix
- XL 14-17: Traveler
- XL 18-21: Journeyer
- XL 22-25: Voyager
- XL 26-29: Explorer
- XL 30: Adventurer
Gods
The Tourist pantheon is based on the pantheon of the Discworld.
Quest
The Tourist's quest sees them fighting the Master of Thieves for The Platinum Yendorian Express Card, an artifact credit card. The Platinum Yendorian Express Card grants magic resistance, telepathy and half spell damage while carried. Invoking the Card can charge objects like a scroll of charging, with an effect partly dependent on the Card's beatitude: Tourists can invoke the blessed Platinum Yendorian Express Card to charge objects in the same way as a blessed scroll of charging, and otherwise the artifact only charges as an uncursed scroll does.
Strategy
A user has suggested improving this page or section as follows:
"Detail to match the layout of other NetHack role strategy sections if possible."