Crossbow

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) Crossbow.png
Name crossbow
Appearance crossbow
Damage vs. small 1d2
Damage vs. large 1d2
To-hit bonus +0
Weapon skill crossbow
Size one-handed
Base price 40 zm
(+10/positive
enchant)
Weight 50
Material wood

A crossbow is a type of launcher that appears in NetHack. It is designed for crossbow bolts, and should be wielded prior to throwing or firing them from your quiver, similar to a bow and arrows. Enchanting a crossbow only increases its to-hit rate, not its damage. Crossbows are made of wood.

Generation

All Gnomish Rangers start the game with a +1 crossbow and stacks of +0 and +2 crossbow bolts, rather than a bow and arrows;[1][2] crossbows and crossbow bolts are considered racial equipment for gnomes, though gnomish Rangers are the only case where this substitution applies.[3]

A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a crossbow and a set of bolts, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[4]

Plains centaurs and mountain centaurs have a 12 chance of generating with a crossbow and 3–14 bolts.[5] Crossbows and their ammo can also be generated on any monster lacking the strong monster attribute that can use a weapon, but has not received one.[6]

Crossbow skill

Crossbow
Max Role
Basic
Skilled
Expert

The crossbow is the only launcher to use crossbow skill, and crossbow bolts are the only ammo to use this launcher. There are no artifact crossbows.

Description

Crossbows always fire at their maximum range of 8 squares, rather than basing their range on strength as other missile weapons do. Instead, crossbows apply a multishot penalty if their user is below a certain strength threshold: gnomes must have at least 16 strength to obtain full multishot bonuses, while other races require 18 strength. Gnomes other than Healers and Wizards also gain a +1 multishot racial bonus when firing bolts from a crossbow.

Strategy

High-strength characters lacking a ranged weapon may choose to retrieve a crossbow from the Gnomish Mines; ammo for the crossbow is somewhat scarce compared to arrows, which are much more commonplace due to the various arrow types and arrow traps. As with most launchers, you should enchant the bolts themselves (rather than the crossbow) in order to increase their damage; crossbow enchantment only affects their to-hit rate.

Monks looking to maintain weaponless conduct may elect to carry a crossbow and bolts on hand; Rogues can also get Expert in crossbow, making them an option for their long-term ranged weapon.

Gnomish Rangers may get additional crossbow bolts in the early game from gnomes, but may want to let a pet do the killing to avoid alignment record penalties. The centaurs in the Ranger quest provide a plentiful source during the midgame, but attack wands may be a problem without reflection or the relevant resistances. Their quest artifact, The Longbow of Diana, uses a different skill and ammunition that is incompatible with crossbows; a gnomish Ranger may prefer to keep their crossbow and a large stack of enchanted crossbow bolts as their primary ranged attack, and carry the Longbow only for the extrinsic telepathy.

History

Crossbows and their ammo first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial weapon list for Hack 1.0. Their special behaviors with regards to range and multishot are introduced in NetHack 3.6.0.

Variants

SLASH'EM

In SLASH'EM, crossbows are two-handed weapons. SLASH'EM also introduces an artifact crossbow, Hellfire, that is chaotic-aligned and provides fire resistance when wielded; bolts fired from it that hit monsters create a fiery explosion in a 3x3 square centered on that monster.

Undead Slayers have a chance of starting the game with a crossbow and bolts.

GruntHack

In GruntHack, crossbows now fire a set range regardless of strength, and require high strength to fire multiple shots.

dNetHack

In dNetHack, gnomish players are always given crossbows in place of regular bows. Gnomes get an extra die of weapon damage when firing crossbows, and player gnomes can attain Expert skill crossbow, regardless of role; The Rogue Gear-Spirits replaces The Longbow of Diana as the quest artifact for gnomish Rangers, and is obtained from the Gnomish Ranger Quest.

Crossbows no longer grant multiple shots at higher skill levels, instead increasing the damage dealt by a single crossbow bolt:

  • Basic or lower: 1x (bolt+enchantment) damage
  • Skilled: 2x (bolt+enchantment) damage
  • Expert: 3x (bolt+enchantment) damage

In addition, each shot adds 3x the damage bonus from the current skill level (-5 Restricted, -2 Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert). The extra damage is precision-based and does not apply against amorphous, stationary, or incorporeal monsters, which are assumed to lack discernible weak-points.

There are two other artifact crossbows:

  • Hellfire, which is similar to its SLASH'EM incarnation and grants fire resistance alongside explosive bolts.
  • The Unstoppable, which causes any bolts fired from it to continue flying until they hit a wall, piercing or else flying past enemies.

dNetHack also adds the droven crossbow, a type of crossbow commonly used by drow; lawful droven Nobles receive the artifact droven crossbow Liecleaver as their crowning gift, and Wrathful Spider is a quest artifact droven crossbow given to female droven Priests, Rangers, Rogues, and Wizards.

NetHack Fourk

In NetHack Fourk, gnomes have increased skill caps for crossbows.

SpliceHack

In SpliceHack, merfolk in roles that would start the game with a bow receive crossbows instead.

EvilHack

In EvilHack, Monks no longer have the crossbow skill available; centaurs gain a +1 multishot bonus when using crossbows. This means that centaur Monks can still fire 2 crossbow bolts per shot despite the skill being restricted.

Gnomish Rangers have their quest artifact changed to The Crossbow of Carl, which is an artifact crossbow that mirrors The Longbow of Diana given to other Rangers. This allows them to preserve their multishot bonuses while also giving access to an unlimited source of crossbow bolts.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Warriors start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a 12 chance of start with a crossbow and some bolts. All player gnomes are capable of reaching skilled in crossbows.

Player monster undead slayers and gnomish non-Cavemen are likely to generate with a crossbow and some bolts.

Encyclopaedia entry

"God save thee, ancient Mariner!
From the fiends, that plague thee thus! -
Why look'st thou so?" - With my cross-bow
I shot the Albatross.

[ The Rime of the Ancient Mariner, by Samuel Taylor
           Coleridge ]

References