Hellfire

From NetHackWiki
Jump to navigation Jump to search

Hellfire is an artifact that appears in SLASH'EM, dNetHack and SlashTHEM. It is chaotic-aligned, and its base item-type is a crossbow. In all variants, Hellfire grants fire resistance when wielded.

Description

)   Hellfire   Crossbow.png
Base item crossbow
Damage vs. small 1d2 +7 (+2d6)
Damage vs. large 1d2 +7 (+2d6)
To-hit bonus +5
Bonus versus (any)
Weapon skill crossbow
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 4000 zm
Weight 50
Material wood

SLASH'EM is the first variant that Hellfire appears in; it is one of two missile-launching artifacts first added to SLASH'EM, with the other being Plague (which also appears in the same variants as Hellfire).

Generation

As Hellfire can be randomly generated, and crossbows are relatively abundant, it is not uncommon to come across Hellfire lying about in the dungeon or in a weapon or armor shop. Hellfire can also be given as a sacrifice gift for chaotic players.

Description

Hellfire has a flat +5 to-hit bonus and +7 damage; crossbow bolts fired from it cause fiery explosions in a 3x3 square centered on any target they hit, doing an additional 2d6 damage.[1][2][3][4]This also applies to monsters shooting bolts from Hellfire, with the bolt being destroyed on impact.[5][6][7][8]

Strategy

In theory, Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, several caveats apply:

Due to the range of the explosions, you should avoid firing Hellfire at a target that is either point-blank range or adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. In addition, crossbows are two-handed weapons in SLASH'EM and its variants, making shields of any kind an obstruction; SLASH'EM's increased blasting damage also means that cross-aligned players should avoid Hellfire in particular, as re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage. Finally, the presence of rapid-fire heavy machine guns and other firearms make Hellfire less powerful than some mundane alternatives for most roles.

With all of this in mind, Rogues and Rangers are likely to benefit the most from discovering Hellfire - they can reach expert in crossbow skill, making Hellfire a viable alternative to firearms for them.
)   Hellfire   Crossbow.png
Base item crossbow
Damage vs. small 1d2
Damage vs. large 1d2
To-hit bonus +1d4
Bonus versus (any)
Weapon skill crossbow
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3000 zm
Weight 50
Material wood
In dNetHack, Hellfire gives any bolts fired from it +1d4 to hit and +1 fire damage; the fiery explosion they create on a successful hit deals 6d6 damage and consumes the bolt.
)   Hellfire   Crossbow.png
Base item crossbow
Damage vs. small 1d2 +7 (+2d6)
Damage vs. large 1d2 +7 (+2d6)
To-hit bonus +5
Bonus versus (any)
Weapon skill crossbow
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 4000 zm
Weight 50
Material wood

In SlashTHEM, Hellfire is statistically unchanged from its appearance in SLASH'EM, but is now one of the many artifacts that can be created at The Forge.[9]

References