Emergency spell

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Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:[1]

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards, these spells have no "emergency" bonus or penalty to casting.

See also


  1. src/spell.c in NetHack 3.6.1, line 1679: List of emergency spells.

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