Spellbook of extra healing
|spellbook of |
+ extra healing
|Base price||300 zm|
|Turns to read||10|
|Ink to write||15–29|
|Power cost||15 Pw|
|Equivalent||potion of extra healing|
In NetHack, the spellbook of extra healing allows you to learn the spell of extra healing. It is a level 3 healing spell, and the spellbook takes 12 actions to read. It is one of the many emergency spells.
Healers are guaranteed to start with a blessed spellbook of extra healing.
Extra healing is a directional spell that heals its target(s) for 6d8 HP and cures blindness; the spell will awaken a sleeping monster without angering it. The effect is similar to an uncursed potion of extra healing, though it cannot increase maximum HP and will not cure your own hallucination or sickness if you cast it at yourself.
Casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and Healers gain one alignment point, while chaotic non-healers lose one point.
Despite code that sets a flag to allow for different effects when cast at Skilled or higher, there is no actual difference in effect: the implementation of the spell effect cures blindness, regardless of the flag.
As a stronger version of the healing spell, this is an obviously useful utility spell. Players who have spare skill points and already know healing may invest in training the healing spell skill to cast this spell. If you are in no danger, the plain spell of healing spell is a more efficient use of power — the extra healing spell uses three times the power, but can restore only twice the amount of HP.
The spellbook of extra healing and its spell first appear in NetHack 1.3d.
- <Monster> looks much better.
- A monster was in the range of an extra healing spell.