Healer/SLASH'EM

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In SLASH'EM, the Healer is one of the roles from NetHack that is available to the hero.

Healers can be humans, gnomes, elves, or hobbits, and are always neutral.

Starting equipment

Each Healer starts with the following equipment:[1]

Healers start with additional knowledge of the following items and their appearances:

The Healer's default starting pet is a little dog or kitten with equal probability.

Intrinsics

Healers gain the following intrinsic properties upon reaching the given experience levels:[7]

Attributes

The Healers's starting attributes are distributed as follows:[8]

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 7 7 11 7 13 16 14
Distribution percentages 15% 15% 25% 20% 20% 5%
Mean w/ standard deviation 18/01.61±2.48 13.19±2.16 16.43±1.76 8.90±1.40 9.21±1.49 7.90±1.40

Skills

Healers have the following skills available to them:[9]

Healer skills
Max Skills
Basic
Skilled
Expert

Healers start with Basic skill in knives and healing spells. They use the wisdom stat to cast spells, and their special spell is cure sickness.[10]

Techniques

Healers can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques:[11]

Level Technique
1 Surgery
20 Revive (technique)

Special rules

Healers get a +1 alignment record bonus for healing pets.[12]

Healers do not suffer damage or attribute loss from quaffing a potion of sickness, though doing so will still cure hallucination.[13][14][15]

Nurses will not damage Healers with their attacks.[16]

A Healer can more reliably apply a stethoscope to themselves while engulfed by a whirly monster.[17]

Healers can reliably apply medical kits to consume pills, and always gain their beneficial effects.[18][19]

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:[20]

  • XL 1-2: Rhizotomist
  • XL 3-5: Empiric
  • XL 6-9: Embalmer
  • XL 10-13: Dresser
  • XL 14-17: Medicus ossium/Medica ossium
  • XL 18-21: Herbalist
  • XL 22-25: Magister/Magistra
  • XL 26-29: Physician
  • XL 30: Chirurgeon

Gods

Main article: Religion

The Healer pantheon is based on the mythology of ancient Greece.[21]

Quest

Main article: Healer quest

The Healer's quest sees them fighting the Cyclops for The Staff of Aesculapius, an artifact quarterstaff. It grants hungerless regeneration while wielded, and deals double damage to all monsters without drain resistance and drains levels from them on each hit - this life-draining applies a further +1d8 damage to the target's current and maximum HP, and restores half of that damage to the wielder's current HP. Invoking The Staff of Aesculapius heals the user by half of the HP needed to return to full health, and cures sickness, blindness not caused by gunk (e.g. from a cream pie) and sliming.

Strategy

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References