Wand of undead turning
|Base price||150 zm|
|Monster use||Will not be used by monsters.|
A wand of undead turning is a utility wand with two functions. Zapping an undead monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin.
First try engrave-testing. If no message or effect is generated, it's safe to zap it at yourself - getting stunned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambiguously identifies the wand as undead turning.
The optimum strategy, however, is to place the corpse of a monster and a locked container in front of an unlocked door—or an unlocked container in front a locked door—and zap the wand at the door over corpse and container. If the corpse is revived, the wand is undead turning. If the contents of the container are revealed, the wand is probing, and will be formally identified as such. If the container (or the door) locks, it is locking, and will be formally identified as such. If door (or the container) unlocks, it is opening, and will be formally identified as such. Otherwise, the wand is nothing, and will remain unidentified. If the wand does not prompt you for a direction, it is either secret door detection, or, in some games, nothing.
- If a corpse is too old to eat or #offer, zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger (see corpse generation odds).
- If your pet dies and leaves a corpse, zapping it with the wand could bring it back to life, although it may need to be re-tamed.