Spellbook of turn undead

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spellbook of
+   turn undead   Light green spellbook.png
Appearance random
Abundance 1.6%
Base price 600 zm
Weight 50
Turns to read 50
Ink to write 30–59
Spell type clerical
Level 6
Power cost 30 Pw
Direction beam
Equivalent wand of undead turning
Special for Knight

In NetHack, the spellbook of turn undead can be read to learn the spell of turn undead. It is a level 6 clerical spell, and the spellbook takes 50 actions to read. It is the special spell for Knights.

Generation

Spellbooks of turn undead make up 2125 (1.6%) of all randomly-generated spellbooks. General stores, second-hand bookstores and rare books stores can stock spellbooks of turn undead.

An aligned priest can be generated with the spellbook of turn undead as one of their spellbooks.[1]

Writing a spellbook of turn undead with a magic marker uses up 30 to 59 charges.

Description

The spell of turn undead behaves similarly to zapping a wand of undead turning:[2][3][4] Successfully casting the spell prompts the player for a cardinal direction to fire the beam in, and the beam deals 1d8 damage (with spell damage bonuses applied against monsters[5]) to any undead monsters and shapeshifted vampires that it hits, followed by scaring them into fleeing if they fail a check against their MR score.[6][7][8] A Knight carrying the Magic Mirror of Merlin in open inventory deals double damage to monsters when casting the spell.[9][10]

As with the wand, the spell's beam can also "unturn dead", and will both rejuvenate eggs and revive corpses into their appropriate monsters.[11][12][13] The ghost of a hero whose bones are found can be revived as a player monster this way if they are close enough to their original body.[14][15] Sea monsters will only revive from their corpses if they are in a pool or moat.[16] Only one corpse in a stack will be revived at a time.[17]

A hero zapping themselves with the spell will stun themselves for up to 30 more turns if they are polymorphed into an undead monster, and otherwise has no effect on them beyond a printed message.[18] Corpses and eggs in their open inventory will be revived or rejuvenated as above.

Strategy

The spell of turn undead is not especially useful as an offensive tool, similar to the wand of undead turning: while the wand is the more energy-efficient method of the two for this purpose, with the spell costing a hefty 30 energy and 60 nutrition; most other attack wands and attack spells can deal more damage to undead monsters for less investment. The spell is generally used to revive the corpse of a fallen pet (though it may need to be re-tamed depending on their previous tameness and any pet abuse), or else resurrect a very large hostile monster such as a giant or dragon to kill again so that it leaves a fresher corpse to eat or sacrifice. Spellcasting heroes with high energy that have trained to Skilled in clerical spells will be most likely to consider using this spell over the wand.

Though the spell can be used to farm unicorns and adult dragons for unicorn horns and dragon scales respectively, there is a significant drawback: revived unicorns have a 12 chance of not dropping a horn upon death, and the horns that do drop will count as non-magical tools for polypiling purposes, while revived dragons will only drop scales 120 of the time.[19] The spell also has some optional niche uses in credit cloning: leave some gold in a shop to establish credit, then have a hostile gold lover monster take it—lure the monster out, kill them, replace the gold within the shop, then revive the monster and repeat as necessary; best results are achieved using larger gold-loving monsters such as centaurs, dragons and ogres.

History

The spellbook of turn undead and its spell are introduced in NetHack 1.3d.

From this version to NetHack 3.4.3, including some variants based on those versions, sea monsters will revive even while on land—this is instrumental in enabling kraken farming by generating kraken (often via reverse genocide) and then repeatedly reviving and killing them using this spell and the finger of death spell. The inability of sea monsters to revive on land is added in NetHack 3.6.0 via commit 772fea03 in order to deter this strategy, since being forced to kill and/or revive a kraken in water puts the hero at risk of potential drowning attacks.

Origin

The spell of turn undead originates in Dungeons & Dragons.

Messages

Variants

Variants of NetHack may adjust the level of the turn undead spell.

SLASH'EM

In SLASH'EM, the spell of turn undead is re-categorized to a level 6 protection spell. It is the special spell of Undead Slayers as well as Knights.[20]

GruntHack

In GruntHack, some monsters can use the same set of spells as the hero, including the turn undead spell.

UnNetHack

In UnNetHack, monster corpses that are drained by a vampire hero may fail to revive when subjected to the turn undead spell, and has a chance of being destroyed instead—the chance of failure is 13 for partially drained corpses and 23 for fully drained ones, with a subsequent 12 chance of the corpse being destroyed.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, the spell of turn undead is changed to a level 2 clerical spell.

Drow Healer women can start the game having forgotten the spell of turn undead.

Two artifacts have effects similar to the spell:

FIQHack

In FIQHack, monsters can use the same set of spells as the hero, with skill levels to match, and can learn and utilize the turn undead spell.

xNetHack

In xNetHack, the spell of turn undead is changed to a level 2 clerical spell.

EvilHack

In EvilHack, the spell of turn undead is changed to a level 4 clerical spell, and its damage scales with the clerical spell skill of the caster.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, the spell of turn undead is also the special spell of the Undertaker and Warrior roles.

Hack'EM

In Hack'EM, the spell of turn undead is changed to a level 6 necromancy spell.

References