Hobbit (starting race)
The hobbit is a playable race in SLASH'EM, SlashTHEM and EvilHack.
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SLASH'EM
In SLASH'EM, hobbits start with the useful intrinsics speed and infravision, and with the blink technique. According to the guidebook:
Hobbits are quick of hearing and sharp-eyed, and though they are inclined to be fat and do not hurry unnecessarily, they are nonetheless nimble and deft in their movements. A love of learning (other than genealogical lore) is far from general among them. Hobbits are difficult to daunt, or to kill, and at need can still handle arms.
Racial benefits and restrictions
Hobbits can be either neutral or lawful. They can be Rangers, Flame Mages, Ice Mages, Monks, Priests, Tourists, Undead Slayers, Wizards, or Yeomen.
Attribute | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
limit | 18 | 18 | 20 | 16 | 18 | 20 |
Roles
With their good physical stats, mages are not advised due their low intelligence; they can do well with wisdom based ones, however. Hobbits are not allowed to #twoweapon.
EvilHack
In EvilHack, hobbits can be either lawful or neutral, and can play as an Archeologist, Healer, Priest, Rogue, Ranger, Tourist, or Wizard. Hobbits start with intrinsic food appraisal and hunger, and gain speed at experience level 4 and searching at experience level 7. They can also eat more than twice the amount of food other races can eat before becoming satiated.
Hobbits gain a multishot bonus to slings, knives and daggers.
Any armor and weapons in a hobbit character's starting inventory will be made into elven racial equipment if applicable. They also start with extra food and a tinning kit if not a Convict; Archeologists are excluded from the latter case as well, since they already start with a tinning kit.
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 20 | 20 | 16 | 20 | 16 |