Shield (skill)

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In some variants of NetHack, the usage of shields is a trainable skill that can improve the defensive prowess of a hero wearing a shield (usually in the form of an AC bonus), and in certain cases may even enable them to bash monsters with it for additional damage.

dNetHack

To be written.

EvilHack

In EvilHack, the shield skill increases AC gained from shields and enables shield bashing higher skill levels. The shield skill is trained with a 13 chance every time an attack directed against the hero misses, and is also trained if the shield is used to block an attack.

The following roles have access to the shield skill:

Shield
Max Role
Basic
Skilled
Expert
Master

Roles that can reach Expert or higher in shields (i.e. the Knight and Valkyrie) start the game with Basic skill, and all others start out Unskilled.

If the hero has a minimum of Basic skill in shields and is wearing any type of shield other than bracers, they gain the ability to use a shield bash against monsters - this has a chance of occurring automatically whenever the hero attacks in melee and is not force-fighting via F, and the odds increase along with their skill level; a flat damage bonus to shield bashing is also added if the hero is at Expert skill or higher. Small shields deal 2-4 base damage before applying bonuses for material hatred, while all other shields deal 2-7 base damage - shields with the fire, frost or shock object properties have a 14 chance of applying elemental damage when used for shield bashes.

The following bonuses are granted for reaching particular skill levels in shields:

  • While the hero is at Basic or higher in shields, worn shields gain a +1 bonus to AC, and shields that are not bracers enable the hero to perform a shield bash attack on 18 of melee attacks.
  • While the hero is at Skilled or higher in shields, worn shields gain further AC bonuses in addition to those from lower skill levels - bracers gain a +1 bonus for a total of +2 AC, while all other shields gain a +2 bonus for a total of +3 AC. Worn shields that are not bracers enable the hero to perform a shield bash attack on 16 of melee attacks.
  • While the hero is at Expert or higher in shields, worn shields cannot be disarmed by the use of a dwarvish bearded axe, and gain further AC bonuses in addition to those from lower skill levels - bracers gain a +1 bonus for a total of +3 AC, while all other shields gain a +2 bonus for a total of +5 AC. Worn shields that are not bracers enable the hero to perform a shield bash attack on 14 of melee attacks, and these shield bashes have a 110 chance to stun the target. Shield bash attacks also gain +d4 damage bonuses.
  • While the hero is at Master in shields, worn shields gain further AC bonuses in addition to those from lower skill levels - bracers gain a +1 bonus for a total of +4 AC, while all other shields gain a +3 bonus for a total of +8 AC. Worn shields that are not bracers enable the hero to perform a shield bash attack on 13 of melee attacks, and these shield bashes have a 110 chance to stun the target. Shield bash attacks retain their +d4 damage bonus from Expert skill.