Caveman/dNetHack

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In dNetHack, notdNetHack and notnotdNetHack, the Caveman or Cavewoman, sometimes referred to as the Caveperson, is one of the roles from NetHack that is available to the hero.

Cavepeople can be humans, dwarves, gnomes, half-dragons, or chiropterans, and can be of lawful or neutral alignment.

Starting equipment

Each Caveperson starts with the following equipment:

The Caveperson's default starting pet is a little dog called Slasher.

Intrinsics

Cavepeople gain the following intrinsic properties upon reaching the given experience levels:

Attributes

The Caveperson's starting attributes are distributed as follows:

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 10 7 8 7 7 6 30
Distribution percentages 30% 20% 30% 6% 7% 7%
Mean w/ standard deviation (human) 18/01.61±2.48 13.19±2.16 16.43±1.76 8.90±1.40 9.21±1.49 7.90±1.40

Skills

Cavepeople have the following skills available to them before racial adjustments:

Healer skills
Max Skills
Basic
Skilled
Expert
Master

Cavepeople start with Basic skill in clubs, slings and bare-handed combat. They use the intelligence stat to cast spells, and their special spell is dig.

Special rules

Cavepeople do not suffer any penalty for cannibalism and gain a +1 bonus to alignment record each time they eat a corpse or tin of their race. This includes the aggravate monster property given from eating domestic animal corpses, and also prevents nausea from eating tripe rations.

Cavepeople can wield weapons as though their body is one size larger, meaning that a medium-sized Caveperson can wield medium-size two-handed weapons (e.g. a two-handed sword) in one hand.

Cavepeople using breath weapons granted from a worn dragon scale shield have 45 of the standard timeout duration, which normally can last up to 100 turns.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:

  • XL 1-2: Troglodyte
  • XL 3-5: Aborigine
  • XL 6-9: Wanderer
  • XL 10-13: Vagrant
  • XL 14-17: Wayfarer
  • XL 18-21: Roamer
  • XL 22-25: Nomad
  • XL 26-29: Rover
  • XL 30: Pioneer

Quest

The Caveperson's quest sees them fighting the Chromatic Dragon for The Sceptre of Might, an artifact bone mace. The Sceptre of Might grants magic resistance while carried, and while wielded it also sets the wielder's strength to 25. It has +5 to-hit and deals double damage against monsters of a different alignment from the artifact, and hostile monsters that are struck are knocked back, stunned and lose 10 movement points. Invoking The Sceptre of Might toggles hungerless conflict on or off, and conflict caused by the artifact ends once it leaves the main inventory.

Gods

Main article: Religion

The Caveman pantheon is based on the mythology of Mesopotamia (sometimes known as Babylon).

Strategy

A user has suggested improving this page or section as follows:

"Detail to match the layout of other NetHack and dNetHack role strategy sections if possible."