Matter spells
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Matter spells deal with both the real and magical world. The spells within the school provide means of changing the construction or operation of items or monsters directly.
The following roles can gain skills in the matter school:
Matter spells | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The following spellbooks teach you matter spells:
Spellbook | Spell level | Direction | Relative probability | Probability conditional on price | Actions to read | Skill changes |
---|---|---|---|---|---|---|
Spellbook of knock | 1 | beam | 3.5% | 12.2% | 3 | |
Spellbook of wizard lock | 2 | beam | 3.0% | 12.8% | 5 | |
Spellbook of dig | 5 | ray | 2.0% | 52.6% | 32 | |
Spellbook of polymorph | 6 | beam | 1.0% | 19.6% | 50 | |
Spellbook of cancellation | 7 | beam | 1.5% | 75.0% | 66 |
SLASH'EM
Flame mages, ice mages and necromancers can gain expert skill in matter spells in SLASH'EM. Undead slayers can gain basic. There are four new spells in the matter school: flame sphere (level 1), freeze sphere (level 1), lightning (level 4), acid stream (level 4). Fireball (level 4) and cone of cold (level 5) are now matter spells instead of attack spells.