From NetHackWiki
Jump to navigation Jump to search
( Torch.png
Name torch
Appearance torch
Damage vs. small 1d2+(1+(1d3))
Damage vs. large 1d5+(1+(1d3))
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 8 zm
Weight 20
Material wood

A torch is a new weapon-tool in SLASH'EM. A lit torch becomes your wielded weapon, and does fire damage to monsters. A new torch can stay lit for 600 to 899 turns[1] before it burns out.

When a lit torch hits a monster without fire resistance, it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.[2] It also has a chance of destroying potions, scrolls or spellbooks in the monster's inventory.


To light a torch, apply it with a. This wields the torch! A cursed torch will weld itself to your hand. You can't light a torch if you can't wield it (for example, when wielding a cursed weapon, or polymorphed into something without hands).

To extinguish a wielded lit torch, either apply it again, or wield something else. You can't keep a lit torch in your pack; you will automatically extinguish the torch. However, you can drop or throw a lit torch, and it will stay lit. By dropping a lit torch, you can enjoy its light while you wield a better weapon. If you pick up a lit torch, you automatically extinguish it.

A lit torch shines for radius 3, same as a brass lantern, oil lamp or magic candle. However, those light sources are more convenient because you can carry them without wielding them.



Author Malcolm Ryan
Download link
Bilious PatchDB 88

The torch first appeared in a patch for NetHack 3.4.0. Then SLASH'EM 0.0.7E0 included this patch.[3]