From NetHackWiki
Jump to navigation Jump to search
( Torch.png
Name torch
Appearance torch
Damage vs. small 1d2+(1+(1d3))
Damage vs. large 1d5+(1+(1d3))
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 8 zm
Weight 20
Material wood

A torch is a new weapon-tool in SLASH'EM. A lit torch becomes your wielded weapon, and does fire damage to monsters. A new torch can stay lit for 600 to 899 turns[1] before it burns out.

When a lit torch hits a monster without fire resistance, it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.[2] It also has a chance of destroying potions, scrolls or spellbooks in the monster's inventory.


To light a torch, apply it with a. This wields the torch! A cursed torch will weld itself to your hand. You can't light a torch if you can't wield it (for example, when wielding a cursed weapon, or polymorphed into something without hands).

To extinguish a wielded lit torch, either apply it again, or wield something else. You can't keep a lit torch in your pack; you will automatically extinguish the torch. However, you can drop or throw a lit torch, and it will stay lit. By dropping a lit torch, you can enjoy its light while you wield a better weapon. If you pick up a lit torch, you automatically extinguish it.

A lit torch shines for radius 3, same as a brass lantern, oil lamp or magic candle. However, those light sources are more convenient because you can carry them without wielding them.



In dNethack, torches behave somewhat differently from SLASH'EM.

  • Torches do not have to be wielded to be lit.
  • Torches deal increased fire damage on hit, 1d6+enchantment, multiplied by 1.5 if the defender resists cold.
  • A lit torch shines for radius 4, and burns down to radius 3 and 2 as it runs out of time. When it completely burns out, there's a small chance it will leave behind a burnt club.


Author Malcolm Ryan
Download link
Bilious PatchDB 88

The torch first appeared in a patch for NetHack 3.4.0. Then SLASH'EM 0.0.7E0 included this patch.[3]