Grue's Cavern

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Grue's Cavern
Location Level 21–28 of the
Dungeons of Doom
Variants
Bones No
Mappable Yes
Teleportable No
Diggable floor Yes
Diggable walls No

The Grue's Cavern is a special level that appears in dNetHack and notdNetHack.

The entire level is non-teleport and shrouded in darkness, and the player must avoid or defeat the Grue lurking within to proceed.

Generation

The 'challenge' level generated before the Castle may either be this level or Medusa's Island. The Grue's Cavern has two layouts, giving it a 13 chance of being generated.

Common traits

Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 random traps, and various random items. The candles can be worth collecting as light sources to use for driving the Grue away.

Each level also includes two treasure piles. The first is the corpse of an unlucky elven adventurer killed by the Grue and their leftover equipment, including either a cloak of invisibility or a cloak of displacement. The second is a pile of loot like one that might have been left behind by an unfortunate Zork adventurer: a lantern that has run out of power, a sack containing a wrathful silver elven broadsword (doubtlessly of great antiquity), a magic torch, and a platinum bar. (It seems that the adventurer unwisely chose to continue relying on their lantern!)

The Grue will spawn asleep on the downstairs.

First version

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      |.................................}}}}}}......................|       
      |..............................{..}}}}}.......................|       
    |-|....---..--------..---..--.......}---}.---}.---..---..---....|-|     
   |-......| |..|      |..| |..||......}}| |}.| |.}| |..| |..| |......-|    
  |-.......---..--------..---..--......}}---}.| |.}---..---..---.......-|   
 |-...................}.............}}}}.}}}}.| |.......................-|  
|-...................}.............}}}}.}}....| |........................-| 
|...............---..---}}--...---}}---}}---..| |..---..---.............1.| 
|.......<.......| |..| |.}|--..| |}}| |}}| |..| |..| |..| |.........>.....| 
|...............---..---}.---..---}}---}}---..---..S1#..---...............| 
|-.........................}}...}}}}}}}}}.....}}}..| |...................-| 
 |-.......................}}}.}}}}}}}}}}.......}}..| |..................-|  
  |-.......---..---}.---..---.}---}}.....---..---..| |..--------.......-|   
   |-......| |..| |}}| |..| |.}| |}}.....| |..| |..| |..|      |......-|    
    |-|....| |..---.}---..---.}---}......---..---..---..---  ---....|-|     
      |....---...............}}}}}}..{....................|  |......|       
      |...........----.......}}}}}}.......................|  |21....|       
      ---}}---..--|  |--}}---}}---}}---..---}}---}}---..---  ---}}---       
        ---- ----      ---- -}}- -}}- ---- ---- ---- ----      ----         

Treasure locations:

  • 1, }: one of these spots will contain the remains of an unlucky elven adventurer: An Elvenqueen corpse, a wand of light, a +1 elven broadsword, and a cloak of displacement. A second spot has a 910 chance of containing a blessed potion of healing and a 12 chance of containing a blessed potion of extra healing. The spot marked } is a moat square, so if one of the treasure piles is placed there it will be underwater.
  • 2: This spot contains the Zork treasure pile.

The Grue is generated asleep on the down-stair.

Second version

                                |--------|      |---|                       
                             |---........--------.1.-----|                  
                            |-....}}}}}}.................---------|         
                           |-....}}}}}}}}.........................-|        
     |-----|              |-......}}}}}}...........................-|       
   |--.....--|           |-....-.............---------..............|       
  |-.........--|        |-....-|-.........---|       |-.............|       
  |............----------....-| |..-------|           |............-|       
  |........................--|  |..|                  |-..........-|        
  |........................|  |--..|     |-----|   |---....-----.-|         
  |-.........--............----1...|  |---...1.-||--.....--|   |.|          
   |-.......-||---.................-||-.........--.....--|     |.---|       
    |----.--     |-.................--................-|      |-....-|      
       |.-|      |-.................................--|       |......|      
     |--.---------...----.........................--|         |...>..|      
    |-...............-| |---..........--........--|           |......|      
    |.................|    |-.....----||-.-...--|             |-...2-|      
    |........<........|     |-----|     |-|---|                |----|       
    |-...............-|                                                     
     |---------------|                                                      

Treasure locations:

  • 1: one of these spots will contain the remains of an unlucky elven adventurer: An Elvenking corpse, a wand of light, a +4 elven broadsword, and a cursed -1 cloak of invisibility. A second spot will contain a regular lich.
  • 2: This spot contains the Zork treasure pile.

The Grue is generated asleep one square to the left of the down-stair.

Origin

The level is derived from the classic video game Zork, which contained a Grue that would kill the player if they attempted to travel in darkness.