Iron bar
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) | |
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Name | bar |
Appearance | bar |
Damage vs. small | 1d8 |
Damage vs. large | 1d6 |
To-hit bonus | −10 |
Weapon skill | quarterstaff |
Size | two-handed |
Base price | 10 zm (+10/positive enchant) |
Weight | 400 |
Material | iron |
- For the dungeon feature, see iron bars.
The iron bar, also known simply as a bar, is a type of weapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a two-handed weapon that uses the quarterstaff skill, and always displays its material. It has a default object material of iron.
Generation
Bars are not randomly generated. Breaking a set of iron bars with force bolts or laser weapons such as lightsabers will produce 1-7 bars.
The treasure pile in the Grue's Cavern that does not contain a corpse will always contain a bar made of platinum.
Iron golems may drop iron bars in addition to iron chains upon death.
Strategy
Iron bars are heavy and highly impractical to use as weapons.
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