Bar (dNetHack)
(Redirected from Iron bar)
| ) | |
|---|---|
| Name | bar |
| Appearance | bar |
| Damage vs. small | 1d8 |
| Damage vs. large | 1d6 |
| Damage type | (none) |
| To-hit bonus | −10 |
| Weapon skill | quarterstaff |
| Expert traits | hew, fell, stunning strike, knock back, knock back charge |
| Primary attribute | strength |
| Magical item? | no |
| Properties | (none) |
| Base size | huge |
| Base price | 10 zm (+10/positive enchant) |
| Default weight | 400 |
| Base material | iron |
- For the dungeon feature, see iron bars.
The iron bar, also known simply as a bar, is a type of weapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a two-handed weapon that uses the quarterstaff skill, and always displays its material. It has a default object material of iron.
Generation
Bars are not randomly generated. Breaking a set of iron bars with force bolts or laser weapons such as lightsabers will produce 1-7 bars.
The treasure pile in the Grue's Cavern that does not contain a corpse will always contain a bar made of platinum.
Iron golems may drop iron bars in addition to iron chains upon death.
Strategy
Iron bars are heavy and highly impractical to use as weapons.
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