Yuki-onna (starting race)
- For the monster, see Yuki-onna (dNetHack).
The yuki-onna is a playable race that appears in dNetHack, notdNetHack, and notnotdNetHack. A yuki-onna is a form of female nymph that is fey and cold-elemental.
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Racial benefits and restrictions
Due to being nymphs themselves, yuki-onna are immune to seduction by other nymphs. They start with intrinsic cold resistance, and gain intrinsic fire resistance at level 11.
Yuki-onna are capable of removing heavy iron balls by picking the iron chain attached to them loose with the #monster command, much like a character in a nymph polyself form. Yuki-onna have a passive cold attack, and can use their nymph theft attack on enemies by attacking unarmed. However, they have low HP, and as fey beings are vulnerable to objects made of iron.
Yuki-onna that would start with iron armor are given non-iron replacements: this substitution currently only applies to ring mail, which is replaced with studded leather armor, but yuki-onna are not eligible to play as Barbarians, which are the only role that start with ring mail.
Attribute caps
| Character Race |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|---|
| Yuki-onna | 16 | 20 | 14 | 18 | 18 | 20 |
Yuki-onna are quite dexterous and capable in terms of mental stats, but physically very frail. As a nymph, a yuki-onna character's charisma is always treated as 18 if their actual charisma is lower than 18.
Carrying Capacity
As a nymph, yuki-onna character's carrying capacity is not dependent on their strength or constitution. Instead, they can always carry the maximum possible weight for a creature of their size before becoming encumbered. In addition, the effective weight of all objects or stack of objects in their inventory is reduced by 5 aum per level.
dNetHack
In dNetHack, yuki-onna can be of any alignment, and can play as a Binder, Convict, Healer, Madwoman, Monk, Samurai, Troubadour, or Valkyrie.
Yuki-onna gain a significant reduction in failure rate for the spell of charm monster.
Yuki-onna Madwomen use Japanese names for some items, which are the same as for Samurai.
Starting equipment
Yuki-onna characters begin the game knowing the randomized appearance for the potion of object detection, which nymphs are typically generated with.
notdNetHack
In notdNetHack and notnotdNetHack, yuki-onna can be of any alignment, and can play as any role from dNetHack as well as the Illithanachronounbinder.
In addition to their dNetHack traits, yuki-onna have a maximum of 16 constitution instead of 14, they always have maximum carrying capacity, and they have a snow cloud form that they can shapeshift into and return to normal form from at will—this ability is blocked by protection from shape changers, and changing forms this way does not break polyselfless conduct, since it changes their base race and is technically not considered a form of polymotph.
While in snow cloud form, yuki-onna possess a cold touch, a cold engulfing attack, and a passive cold attack. They cannot wear armor, hold weapons or perform any action requiring hands, but gain regeneration, catsight, sleep resistance, poison resistance, and sickness resistance. The yuki-onna's charisma boost does not apply to the snow cloud form, which is a vortex.
Starting equipment
As in dNetHack, yuki-onna characters begin the game knowing the appearance of the potion of object detection. Yuki-onna Madwomen start with a worn cursed ring of protection from shape changers which prevents them from shapeshifting as described above, and they cannot take off the ring without first removing or otherwise getting rid of their straitjacket.