Human or elf
The human or elf is a monster class that appears in NetHack, and is represented by the at sign glyph (@). Human or elf-like monsters are designated internally by the macro S_HUMAN.[1]
The class contains the following monsters:[2]
- @ aligned priest or (aligned priestess)
- @ archeologist
- @ Arch Priest
- @ barbarian
- @ captain
- @ caveman (or cavewoman)
- @ Croesus
- @ Dark One
- @ doppelganger
- @ elf-lord
- @ elf
- @ Elvenking
- @ Grand Master
- @ Green-elf
- @ Grey-elf
- @ guard
- @ healer
- @ high priest (or high priestess)
- @ Hippocrates
- @ human
- @ King Arthur
- @ knight
- @ lieutenant
- @ Lord Carnarvon
- @ Lord Sato
- @ Master Assassin
- @ Master Kaen
- @ Master of Thieves
- @ Medusa
- @ monk
- @ neanderthal
- @ Neferet the Green
- @ ninja
- @ Norn
- @ nurse
- @ Oracle
- @ Orion
- @ Pelias
- @ priest (or priestess)
- @ prisoner
- @ ranger
- @ rogue
- @ samurai
- @ sergeant
- @ Shaman Karnov
- @ shopkeeper
- @ soldier
- @ Thoth Amon
- @ tourist
- @ Twoflower
- @ valkyrie
- @ watch captain
- @ watchman
- @ werejackal in human form
- @ wererat in human form
- @ werewolf in human form
- @ wizard
- @ Wizard of Yendor
- @ Woodland-elf
The hero appears as @ if the showrace option is toggled off—if the option is toggled on, the hero will appear as @ while playing as a human or elf, or if they are polymorphed into one of the above monsters.
Contents
Common traits
All members of the human or elf monster class are primarily human or elven, with the exception of Medusa, and they are all naturally humanoid as well.
Genocide of the human or elf monster class will always kill the hero regardless of their race.
Generation
Human or elf-like monsters vary widely in generation traits.
An inaccessible closet will contain the aged corpse of a human or elf monster that can be randomly generated normally.
History
In Hack for PDP-11, which is based on Jay Fenlason's Hack, shopkeepers and treasurers use the @ glyph as well as the hero. In Hack 1.0, shopkeepers and guards use the @ glyph.
Variants
Variants that add new roles will also add corresponding player monsters, as well as quest guardians, leaders and nemeses, that often use the @ glyph. Variants with racial monsters will have those monsters use a glyph that matches their race—humans, elves and other applicable races will appear as @.
SLASH'EM
In SLASH'EM, the drow and doppelganger are playable races, and several new human or elf-like monsters are added to the monster class.
- @ / f werepanther
- @ / f weretiger
- @ / S weresnake
- @ / s werespider
- @ gibberling
- @ grimlock
- @ High-elf
- @ drow
- @ mugger
- @ gypsy
- @ black marketeer
- @ flame mage
- @ ice mage
- @ necromancer
- @ undead slayer
- @ yeoman
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Chief Yeoman Warder
- @ Water Mage
- @ Earth Mage
- @ Colonel Blood
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
- @ Yeoman Warder
GruntHack
In GruntHack, human and elven racial monsters use the @ glyph.
UnNetHack
UnNetHack adds several new human or elf-like monsters to the monster class:
- @ mugger
- @ black marketeer
- @ Executioner
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
xNetHack
In xNetHack, elves are split off into the Quendi monster class, Q.
EvilHack
In EvilHack, the drow is a playable race, and human, elven and drow racial monsters use the @ glyph.
EvilHack adds several new human or elf-like monsters to the monster class:
- @ elven wizard
- @ The Rat King
- @ Kathryn the Ice Queen
- @ Kathryn the Enchantress
- @ drow
- @ drow raider
- @ drow warrior
- @ drow mage
- @ drow cleric
- @ Charon
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
- @ druid
- @ Infidel
- @ Archbishop of Moloch
- @ Paladin
- @ cultist
- @ agent
- @ champion
- @ templar
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