Lord Sato
| @ Lord Sato | |
|---|---|
| Difficulty | 24 |
| Attacks | |
| Base level | 20 |
| Base experience | 588 |
| Speed | 15 |
| Base AC | 0 |
| Base MR | 90 |
| Alignment | 20 (lawful) |
| Frequency (by normal means) | Unique |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
Lord Sato:
| |
| Reference | NetHack 5.0.0 - include/monsters.h, line 3576 |
Lord Sato, @, is the Samurai quest leader. He is a strong, omnivorous human that can be seen via infravision.
Lord Sato has two strong weapon attacks.
Generation
Lord Sato is always generated as peaceful, and is not a valid polymorph form or genocide target.
Lord Sato resides within the Castle of the Taro Clan on the Samurai quest home level, where he is placed on the throne room square with a chest during level creation.[1]
Lord Sato is always generated with +5 splint mail and a +4 katana, both of which are non-cursed and rustproof.[2]
History
| @ Lord Sato | |
|---|---|
| Difficulty | 23 |
| Attacks | |
| Base level | 20 |
| Base experience | 588 |
| Speed | 12 |
| Base AC | 0 |
| Base MR | 30 |
| Alignment | 20 (lawful) |
| Frequency (by normal means) | Unique |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
Lord Sato:
| |
| Reference | NetHack 3.6.7 - src/monst.c, line 2934 |
Lord Sato is introduced with most other quest leaders in NetHack 3.1.0. From this version to NetHack 3.6.7, including some variants based on those versions, Lord Sato lacks a starting inventory and has much lower stats: 12 speed, an MR score of 30, a monster difficulty of 23, and damage dice of 1d8 and 1d6 for his weapon attacks. Angering or killing the quest leader also causes the game to become unwinnable in these versions, since the hero will either lose access to the magic portal that leads into their quest branch or else lose access to the lower floors of the quest.
NetHack 5.0.0 makes a major change to Quest mechanics via commit 20cbadcf: angering and/or killing quest leaders no longer makes the game unwinnable, and Lord Sato and other quest leaders are given increased stats and additional equipment to compensate.
Variants
NetHack variants based on versions prior to NetHack 5.0.0 often make Lord Sato and other quest leaders stronger than they are in those versions to accommodate the variant's changes to the Quest and its entry mechanics, and some of these changes are later incorporated into NetHack 5.0.0 itself.
SporkHack
In SporkHack, Lord Sato is buffed significantly from NetHack 3.4.3: his difficulty is increased to 24, his speed is increased to 15, his MR score becomes 90, and he has two 4d10 weapon attacks. He also gains flight, sleep resistance, poison resistance, and stoning resistance.
UnNetHack
In UnNetHack, Lord Sato retains his statistics from NetHack 3.4.3, and always generates with a random scroll as well as a set of splint mail and a katana that each have an enchantment ranging from +1 to +4.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Lord Sato retains his statistics from NetHack 3.4.3, with two exceptions: his difficulty is lowered to 22, and he has an effective AC of 10, with no points in any type of AC.
Lord Sato always generates with a blessed +4 katana, a blessed +4 wakizashi, blessed +4 splint mail, a blessed +0 war hat, and blessed +0 high boots. He has intrinsic speed and stealth similar to 'samurai' monsters, such as the quest guardian roshi or a Samurai hero.
SpliceHack
In SpliceHack, Lord Sato's stats are identical to NetHack 5.0.0, though his monster difficulty remains at 23.
EvilHack
In EvilHack, Lord Sato's stats and resistances are improved from the NetHack 3.6 series, and are identical to those of SporkHack minus the difficulty increase and flight.
Lord Sato always generates with +4 splint mail and a +4 katana.
If The Tsurugi of Muramasa is successfully wished for by a non-Samurai, there is a x⁄x+1 chance (where x is the amount of previous artifact wishes) of a hostile Lord Sato generating adjacent to the character with the artifact in his possession.
All of the above information also applies to Hack'EM.
Encyclopedia entry
Lord Sato was the family head of the Taro Clan, and a mighty
daimyo. He is a loyal servant of the Emperor, and will do
everything in his power to further the imperial cause.