Tourist (player monster)
@ tourist | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 1d6, weapon 1d6 |
Base level | 10 |
Base experience | 221 |
Speed | 12 |
Base AC | 10 |
Base MR | 1 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No (unless player is a tourist) |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A tourist:
| |
Reference | src/monst.c in NetHack 3.6.0, line 2802 |
A tourist is a player monster corresponding to the tourist role.
Generation
Like other player monsters, tourists are never randomly generated and are thus rarely seen. No tourists are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there[1].
Reading a cursed scroll of genocide as a tourist while confused will summon a number of tourist monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead tourist left on a bones level will revive the corpse or statue as a player monster. Tourist corpses will also be found in the Valley of the Dead[2], and a statue of a tourist may appear on Medusa's Island[3].
Most tourists encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a tourist.
Equipment
A tourist on the Astral Plane will carry either a a long sword (50%) or a randomly chosen melee weapon (50%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.[4]
Like other player monsters on the Astral Plane, tourists will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).
References
- ↑ create_mplayers in mplayer.c
- ↑ dat/gehennom.des in NetHack 3.6.0, line 95
- ↑ src/sp_lev.c in NetHack 3.6.0, line 1896: the code is very cryptic but fortunately has comments
- ↑ mk_mplayer in mplayer.c in NetHack 3.6.1
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It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
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