User:Chris/dNetHack/Monsters

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Monster Spell Lists

Spellcasting monsters now cast from a variety of spell lists

New Unique Monsters in dNethack

Unique monsters.

New Creatures in dNethack

Name Symbol Origin Notes
b
gelatinous cube b Gelatinous cube.png Dungeons and Dragons,

nethack 3.4.3

%Corpse.png: The meat of a gelatinous cube (tin or corpse) grants immunity to fire, cold, electricity, acid, and sleep attacks for 50 rounds.
shoggoth b Shoggoth (dnethack).png H. P. Lovecraft,

SLASH'EM (modified)

Fast (speed 15). Its suction melee attack can inflict leg injuries, pull your weapon out of you hand, or even suck the head right off your shoulders.
d
anuban jackal b Anuban Jackel.png Fast (speed 18). Powerful bite attack (2d20). Morphs into anubite.
e
monoton e Monoton.png Dungeons and Dragons(modrons) Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns).
duton e Duton.png Dungeons and Dragons(modrons) Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton.
triton e Triton.png Dungeons and Dragons(modrons) Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton.
quaton e Quaton.png Dungeons and Dragons(modrons) Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion.
quinon e Quinon.png Dungeons and Dragons(modrons) Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death.
gas spore e Gas spore (dnethack).png Dungeons and Dragons,

nethack 3.4.3

Very similar to beholders in appearance
beholder e Beholder (dnethack).png Dungeons and Dragons,

nethack 3.4.3 (modified)

Slow (speed 4). Attacks with two random gaze attacks per turn. Turns a paralyzing gaze on attackers.
f
tiger f Tiger.png nethack 3.4.3 Recolored from yellow to red. The sons of Typhon are yellow now.
displacer beast f Displacer beast.png Dungeons and Dragons,

SLASH'EM (modified)

Monster displacement grants it a 50% chance of dodging your attacks. Can fly, unlike the SLASH'EM version.
  • %Corpse.png: Eating the corpse has a 10% chance of granting intrinsic displacement for 300 turns. Tins of displacer beast meat grant displacement for 50 turns only.
son of Typhon f Son of Typhon.png Greek Mythology Very low AC (-20).
g
nightgaunt gNightgaunt.png H. P. Lovecraft,

SLASH'EM (modified)

Fast (speed 16) and comes in packs. Does little damage, but has a paralyzing tickle attack. Can't tickle through cloaks or body armor, but can remove these items if given the chance. Ghouls are allied with the nightgaunts.
h
deep one h Deep one.png H. P. Lovecraft,

SLASH'EM (modified)

Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity.
deeper one h Deeper one.png H. P. Lovecraft (sorta)

SLASH'EM (modified)

Strong melee fighter. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity.
gnoll h Gnoll.png Lord Dunsany,

Dungeons and Dragons, SLASH'EM

Travels in groups.
anubite h Anubite.png Egyptian Mythology (sorta),

Popular culture

Travels in groups. Transforms into anuban jackal.
githyanki pirate h Githyanki pirate.png Pursues Pirates with the Treasury of Proteus in the endgame. Wields enchanted weapons to attack.
i
uranium imp i Uranium imp.png Homestuck,

UnNetHack (modified)

A timid yet resilient monster. When attacked, it teleports both itself and its attacker to a random location.
legion devil grunt, soldier, lieutenant, and captain iiii

Legion devils.png

Dungeons and Dragons (sorta) Demonic soldiers.
j
aoa droplet j Aoa droplet.png Dungeons and Dragons a highly reflective drop of pure magic.
  • %Corpse.png: Eating an aoa droplet corpse or a tin of aoa droplet may increase the character's current energy by 4d10. If the character would gain more energy than the maximum, their maximum energy is increased by 4. If the character has <= 2/3 energy remaining, these effects are guaranteed, otherwise there is a 33% chance that nothing occurs. As with all jellies, the corpse of an aoa droplet is considered vegan.
aoa j Aoa.png Dungeons and Dragons a highly reflective sphere of pure magic.
  • %Corpse.png: Eating an aoa corpse or a tin of aoa may increase the character's current energy by 10, or set their current energy to their maximum energy - 40, whichever is greater. The character then gains a further 6d10 energy. If the character would gain more energy than their maximum, their maximum energy is increased by 10. If the character has <= 2/3 energy remaining, these effects are guaranteed, otherwise there is a 33% chance that nothing occurs. As with all jellies, the corpse of an aoa droplet is considered vegan.
n
swamp nymph n Swamp nymph.png Cursed nymph. May release deadly spores when struck.
p
heaven piercer p Heaven piercer.png A slightly stronger piercer found in hell.
s
phase spider s Phase spider (dnethack).png Dungeons and Dragons

SLASH'EM (modified)

A rapidly teleporting arachnid that can phase through walls and translocate its prey.
t class renamed "trappers and metroids"
baby metroid t Baby metroid.png Metroid II a nearly helpless larval metroid. It is not yet able to drain life force.
metroid t Metroid.png Metroid Vulnerable to cold, but resistant to fire. Has a level-draining bite.
alpha metroid t Alpha metroid.png Metroid II Vulnerable to cold, but resistant to fire. Has a level-draining bite.
gamma metroid t Gamma metroid.png Metroid II Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire.
zeta metroid t Zeta metroid.png Metroid II Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire.
omega metroid t Omega metroid.png Metroid II Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire.
metroid queen t Metroid queen.png Metroid II Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through walls. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire.
w
hunting horror w Hunting horror.png H. P. Lovecraft Fast (speed 16). Travels in groups. Flies.
x
bebelith x Bebelith.png Dungeons and Dragons Normal speed (speed 12). Does not move or attack diagonally. Its razor sharp claws shred armor.
A
Solar A Solar (dnethack).png Dungeons and Dragons Fast (speed 17). Fires volleys of enchanted silver arrows (which disappear after landing). Has a blinding gaze attack. Casts mage spells.
weeping angel A Weeping angel.png Dr. Who

UnNetHack (modified)

Fast, slow, or stationary: Very fast (speed 48), but slower while observed by the character. Effective speed is determined by how many weeping angels the character is attempting to keep in sight at once. Attacks include a low damage gaze attack, an energy-draining touch, and a life-draining, level-teleporting touch.
  • Weeping angels drastically change behavior during the endgame, becoming much more aggressive and dropping the level-teleport effect from their life-draining touch.
B
parrot B Parrot.png Nephi's Pirate Patch commonly kept as pets by pirates
crow B Crow.png Highly social bird that travels in large flocks. Looks similar to the more solitary raven.
byakhee B Byakhee.png H. P. Lovecraft

SLASH'EM

Very fast (speed 20) has a stunning sting attack. Travels in groups.
D Baby dragons are weaker than in vanilla, but adults are stronger
shimmering dragon D Shimmering Dragon.png nethack 3.4.3 deferred feature

SLASH'EM (modified)

Adult shimmering dragons have monster displacement and breath a random breath weapon.
  • DCorpse.png: The corpse of an adult shimmering dragon grants intrinsic displacement for 1500 turns. A tin of shimmering dragon meat grants displacement for 50 turns only.
deep dragon D Deep dragon.png SLASH'EM Adult deep dragons have a poisonous breath weapon and can drain levels with their bite and claw attacks.
  • DCorpse.png: The meat of an adult deep dragon grants a free level.
E
lethe elemental E Lethe elemental.png Rare, stupendously dangerous elemental being. Fast (speed 15). Its engulf attack wipes memories and makes magic items mundane. Weapons that strike it become less magical.
F
migo worker F Migo worker (dnethack).png H. P. Lovecraft

SLASH'EM (modified)

Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold.
migo soldier F Migo soldier (dnethack).png H. P. Lovecraft

SLASH'EM (modified)

May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds.
migo philosopher F Migo philosopher (dnethack).png H. P. Lovecraft

SLASH'EM (modified)

May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold.
migo queen F Migo queen (dnethack).png H. P. Lovecraft (sorta)

SLASH'EM (modified)

Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold.
phantom fungus F Phantom fungus.png Dungeons and Dragons Permanently invisible, mindless, teleports away after a successful attack.
H
gnoll matriarch H Gnoll matriarch.png Dungeons and Dragons (sorta) Casts priestess spells, summons gnoll soldiers.
minotaur priestess H Minotaur priestess.png Deals less melee damage than a minotaur but casts elemental priestess spells.
Deepest One H Deepest one.png H. P. Lovecraft

SLASH'EM (modified)

Strong melee fighter. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity.
J Jabberwockians The Jabberwock creature class has been renamed to reflect the fact that it now includes a number of monsters from the poem jabberwocky.
tove J Tove.png Lewis Carroll Toves are immune to becoming stuck or grabbed by an attacking monster. Toves will periodically dig holes in the ground. They are also a valid polymorph form.
jubjub bird J Jubjub bird.png Lewis Carroll The call of the jubjub bird frightens all monsters on the level, and stuns the player. They are also a valid polymorph form.
bandersnatch J Bandersnatch.png Lewis Carroll Bandersnatches are fast moving (speed 24) and have a long-necked bite attack. They become faster and hit harder when frightened. They are also a valid polymorph form.
jabberwock J Jabberwock.png nethack 3.4.3 (modified, same stats as vanilla vorpal jabberwock,

Lewis Carroll

Jabberwocks hit harder and have more hp than in vanilla nethack
K The Keystone Kops have been removed and replaced with the Keter Sephiroth.
malkuth sephirah K Malkuth sephirah.png Dungeons and Dragons (Zelekhut inevitable) Enforcers of the Law that fugitives will be punished. Very fast (speed 24). Spawn in large numbers. Attack deals 1d4 electrical damage and entangles the target, preventing escape and frustrating counterattacks.
yesod sephirah K Yesod sephirah.png Dungeons and Dragons (Kolyarut inevitable) Enforcers of the Law that bargains will be respected. Strong attacker with no special effects.
hod sephirah K Hod sephirah.png Enforcers of the Law that one's personal principles will be upheld. Fast (speed 18). Attacks with a duplicate of your currently equipped weapon.
gevurah sephirah K Gevurah sephirah.png Dungeons and Dragons (Marut inevitable) Enforcers of the Law that mortals will die when killed. Fast (speed 15). Makes high-damage attacks with electricity and stunning fists.
chokhmah sephirah K Chokhmah sephirah.png DnD homebrew, now-lost ?EN World? post (Recoudut inevitable) Enforcers of the Law that the Law will be enforced. Makes many high-damage attacks. Increases in power over time.
clockwork automaton K Clockwork automaton.png Biodiversity patch May be generated on the Astral plane with the other player monsters. Has 6 weapon attacks.
L
death knight L Death knight.png Dungeons and Dragons Fast (speed 18). High-damage, teleporting melee attacker with a powerful weapon and a freezing touch.
O
ogre mage O Ogre mage.png SLASH'EM Casts mage spells.
siege ogre O Siege ogre.png Slow (speed 6). Fires up to 12 arrows from range, and attacks with 4 weapon attacks in melee. Has acidic blood.
flux slime P Flux slime.png Dungeons and Dragons An immobile slime with a fast (speed 18) attack speed. Contaminates targets with green slime on contact. Has a random breath attack.
darkness given hunger P Darkness given hunger.png Dungeons and Dragons A fast (18), permanently invisible, mindless menace. Has a corrosive bite and a digestion attack.
T
wood troll T Wood troll.png % Corpse.png: Corpse is considered vegan.
class renamed "Unknown Abominations." U
horrors UUU Horrors.png SporkHack,

code via UnNetHack

The stats of these monsters are randomized within a large range at the start of the game.
uvuudaum U Uvuudaum.png Dungeons and Dragons Fast (speed 16), phases through walls. Has a confusing gaze attack. Attempts to remain a knights-move away from its target. Headspike attack has a reach of 2 squares. Headspike is considered poisoned, drains wisdom, inflicts amnesia, and may smash the character's head, causing instant death. Poison resistance offers partial protection from the wisdom drain. If forced into melee, attacks with 4 additional attacks.
Vampires V Vampire life-drain is not affected by MC
W
phantasm W Phantasm.png Spawns in large groups. Steals items and intrinsics. Attempts to put its victims to sleep. May be spawned already under a variety of status ailments.
Y
gug Y Gug (dnethack).png H.P. Lovecraft,

code from SLASH'EM

Fast (speed 18). Travels in groups. High damage melee attacker with a paralyzing bite. Can steal items.
Z
gnoll ghoul Z Gnoll ghoul.png Dungeons and Dragons Has a paralyzing bite attack. Wields weapons to attack.
skeletal pirate Z Skeletal pirate.png Found on the pirate quest, and pursues Pirates with the Treasury of Proteus in the main dungeon. Wields rusty weapons to attack.
'
spell golem ' Spell golem.png Casts mage spells. Leaves behind random scrolls when destroyed.
treasury golem ' Treasury golem.png Slow (speed 9). Poisonous breath. Leaves behind gold and gems when destroyed.
retriever ' Retriever.png Dungeons and Dragons Teleports. Attempts to teleport its victims. Has electrical, fire, and cold gaze attacks.
@
drow warrior @ Drow.png Attacks with weapons coated in sleep poison, and may also carry potions of sleeping. They use drow racial equipment, meaning that their armor may evaporate if they stand too long in the light. However, their cloaks offer good protection against light.
drow matron @ Drow matron.png Drow matrons also use drow racial equipment, and cast priest monster spells, though they cast summon spiders instead of summon insects.
nurse @Nurse.png nethack 3.4.3 Now use their heal attacks only on allied creatures. Tame nurses will heal players and pets, hostile nurses will heal monsters.
maid @ Maid.png Tidies up the dungeon by gathering loose items. May repair or discard damaged items. Attacks with weapons.
_ Note the change in symbol, to allow different types of ghosts to be distinguished in console mode
garo _ Garo.png Legend of Zelda, Majora's Mask Fast (speed 14). Hides itself from sight. Attacks with weapons if disturbed. 25% chance of a small stack of shuriken. On dying, will impart a random rumor and then explode for 4d4 damage.
garo master _ Garo master.png Fast (speed 18). Hides itself from sight. Attacks with weapons if disturbed, and is generated with a small stack of shuriken. On dying, will impart a random major consultation and then explode for 4d8 damage. This consultation does not grant the player extra experience, nor will it interfere with gaining extra xp from the Oracle. Only one garo master will be generated in the dungeon.
&
damned pirate & Damned pirate.png Found on the pirate quest, and pursues Pirates with the Treasury of Proteus in gehennom. Wields cursed weapons to attack.
fallen angel & Fallen angel.png Attacks with weapons and magic missiles.
ancient of ice & Ancient of ice.png Slow (speed 8). Makes high-damage weapon attacks. Has a cold gaze and uses cold magic. Explodes in a freezing burst when killed.
ancient of death & Ancient of death.png Very slow (speed 4). Attacks with high-damage weapons. May drain levels, may behead victims. Non-elemental explosion when killed.
balrog & Balrog.png J.R.R Tolken,

Dungeons and Dragons, nethack 3.4.3

Now explodes in a fire-elemental blast when killed.
nessian pit fiend & Nessian pit fiend.png Dicefreaks, the Gates of Hell A more dangerous pit fiend.
shayateen & Shayateen.png Dungeons and Dragons (klurichir) Fast (speed 18). Has a vorpal rend attack.
:
giant turtle : Giant turtle.png SporkHack,

UnNetHack, Legend of Zelda, A link to the past (tile)

Very slow (speed 2). Very low AC (-20). Obstructs vision like a boulder.
Plant # new class added to represent plant monsters. Symbol chosen on the basis that it is the tree symbol.
razorvine # Razorvine.png Dungeons and Dragons Planescape Immobile, rapidly reproducing threat. 1d4 retaliatory damage when struck. Razorvine has no active attacks, but each plant has a 25% chance of filling an adjacent open square once every 10 turns.
sunflower # Sunflower.png Ringworld, by Larry Niven Immobile monster generated in large groups. Harmless in the darkness. If illuminated, targets the player with a 1d6 fire damage, blinding beam of light.
dreadblossom swarm # Dreadblossom swarm.png DnD 3.5 Monster Manual III Fast (speed 18). Move only when viewed by the player character. Have a paralysis touch attack and a engulfing attack that deals physical damage.
viper tree # Viper tree.png Dungeons and Dragons Immobile monster with a fast attack speed (Speed 18). Has a long range poisonous bite attack (range 2) and 3 additional short-range poisonous bites, 1d4 damage+poison per bite. Can also spit venom as a ranged attack.
dungeon fern, dungeon fern sprout, and dungeon fern spore ##e Dungeon ferns.png UnNetHack Slow, rapidly multiplying threat. Dungeon fern spores explode in an acidic blast to attack. Dungeon ferns and dungeon fern sprouts are immune to these acidic explosions, but dungeon fern spores are not, potentially leading to chain reactions.
swamp fern, swamp fern sprout, and swamp fern spore ##e Swamp ferns.png UnNetHack (modified) Slow, rapidly multiplying threat. Swamp fern spores deal more damage than Dungeon fern spores. Swamp ferns explode in disease-type explosions. Swamp ferns and swamp fern sprouts are immune to Swamp fern spore explosions, but other swamp fern spores are not, potentially leading to chain reactions. Swamp ferns spread fungal diseases.
mandrake # Mandrake.png Western folklore and mystical traditions Immobile monster without attacks. When killed, it releases a single scream that kills all monsters on the level that are susceptible to genocide and not resistant to death attacks. Magic resistance is no defense. Scream has a 1/13th chance of affecting the player character as well, otherwise it deals 1d13 damage. Magic resistance does not protect against the scream, only polymorphing into an undead, a demon, or binding to Ose is effective.
devil's snare # Devil's snare.png Harry Potter,

UnNetHack

Immobile monster with a below average attack speed. It has a high-damage wrap attack.