User:Chris/dNetHack/Monsters
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Monster Spell Lists
Spellcasting monsters now cast from a variety of spell lists
New Unique Monsters in dNethack
New Creatures in dNethack
Name | Symbol | Origin | Notes |
---|---|---|---|
b | |||
gelatinous cube | b | Dungeons and Dragons,
nethack 3.4.3 |
%: The meat of a gelatinous cube (tin or corpse) grants immunity to fire, cold, electricity, acid, and sleep attacks for 50 rounds. |
shoggoth | b | H. P. Lovecraft,
SLASH'EM (modified) |
Fast (speed 15). Its suction melee attack can inflict leg injuries, pull your weapon out of you hand, or even suck the head right off your shoulders. |
d | |||
anuban jackal | b | Fast (speed 18). Powerful bite attack (2d20). Morphs into anubite. | |
e | |||
monoton | e | Dungeons and Dragons(modrons) | Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns). |
duton | e | Dungeons and Dragons(modrons) | Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton. |
triton | e | Dungeons and Dragons(modrons) | Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton. |
quaton | e | Dungeons and Dragons(modrons) | Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion. |
quinon | e | Dungeons and Dragons(modrons) | Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death. |
gas spore | e | Dungeons and Dragons,
nethack 3.4.3 |
Very similar to beholders in appearance |
beholder | e | Dungeons and Dragons,
nethack 3.4.3 (modified) |
Slow (speed 4). Attacks with two random gaze attacks per turn. Turns a paralyzing gaze on attackers.
|
f | |||
tiger | f | nethack 3.4.3 | Recolored from yellow to red. The sons of Typhon are yellow now. |
displacer beast | f | Dungeons and Dragons,
SLASH'EM (modified) |
Monster displacement grants it a 50% chance of dodging your attacks. Can fly, unlike the SLASH'EM version. |
son of Typhon | f | Greek Mythology | Very low AC (-20).
|
g | |||
nightgaunt | g | H. P. Lovecraft,
SLASH'EM (modified) |
Fast (speed 16) and comes in packs. Does little damage, but has a paralyzing tickle attack. Can't tickle through cloaks or body armor, but can remove these items if given the chance. Ghouls are allied with the nightgaunts. |
h | |||
deep one | h | H. P. Lovecraft,
SLASH'EM (modified) |
Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity. |
deeper one | h | H. P. Lovecraft (sorta)
SLASH'EM (modified) |
Strong melee fighter. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity. |
gnoll | h | Lord Dunsany,
Dungeons and Dragons, SLASH'EM |
Travels in groups. |
anubite | h | Egyptian Mythology (sorta),
Popular culture |
Travels in groups. Transforms into anuban jackal. |
githyanki pirate | h | Pursues Pirates with the Treasury of Proteus in the endgame. Wields enchanted weapons to attack. | |
i | |||
uranium imp | i | Homestuck,
UnNetHack (modified) |
A timid yet resilient monster. When attacked, it teleports both itself and its attacker to a random location. |
legion devil grunt, soldier, lieutenant, and captain | iiii | Dungeons and Dragons (sorta) | Demonic soldiers. |
j | |||
aoa droplet | j | Dungeons and Dragons | a highly reflective drop of pure magic.
|
aoa | j | Dungeons and Dragons | a highly reflective sphere of pure magic.
|
n | |||
swamp nymph | n | Cursed nymph. May release deadly spores when struck. | |
p | |||
heaven piercer | p | A slightly stronger piercer found in hell. | |
s | |||
phase spider | s | Dungeons and Dragons
SLASH'EM (modified) |
A rapidly teleporting arachnid that can phase through walls and translocate its prey. |
t | class renamed "trappers and metroids" | ||
baby metroid | t | Metroid II | a nearly helpless larval metroid. It is not yet able to drain life force. |
metroid | t | Metroid | Vulnerable to cold, but resistant to fire. Has a level-draining bite. |
alpha metroid | t | Metroid II | Vulnerable to cold, but resistant to fire. Has a level-draining bite. |
gamma metroid | t | Metroid II | Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire. |
zeta metroid | t | Metroid II | Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire. |
omega metroid | t | Metroid II | Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire. |
metroid queen | t | Metroid II | Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through walls. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire. |
w | |||
hunting horror | w | H. P. Lovecraft | Fast (speed 16). Travels in groups. Flies. |
x | |||
bebelith | x | Dungeons and Dragons | Normal speed (speed 12). Does not move or attack diagonally. Its razor sharp claws shred armor. |
A | |||
Solar | A | Dungeons and Dragons | Fast (speed 17). Fires volleys of enchanted silver arrows (which disappear after landing). Has a blinding gaze attack. Casts mage spells. |
weeping angel | A | Dr. Who
UnNetHack (modified) |
Fast, slow, or stationary: Very fast (speed 48), but slower while observed by the character. Effective speed is determined by how many weeping angels the character is attempting to keep in sight at once. Attacks include a low damage gaze attack, an energy-draining touch, and a life-draining, level-teleporting touch.
|
B | |||
parrot | B | Nephi's Pirate Patch | commonly kept as pets by pirates |
crow | B | Highly social bird that travels in large flocks. Looks similar to the more solitary raven. | |
byakhee | B | H. P. Lovecraft
SLASH'EM |
Very fast (speed 20) has a stunning sting attack. Travels in groups. |
D | Baby dragons are weaker than in vanilla, but adults are stronger | ||
shimmering dragon | D | nethack 3.4.3 deferred feature
SLASH'EM (modified) |
Adult shimmering dragons have monster displacement and breath a random breath weapon. |
deep dragon | D | SLASH'EM | Adult deep dragons have a poisonous breath weapon and can drain levels with their bite and claw attacks. |
E | |||
lethe elemental | E | Rare, stupendously dangerous elemental being. Fast (speed 15). Its engulf attack wipes memories and makes magic items mundane. Weapons that strike it become less magical. | |
F | |||
migo worker | F | H. P. Lovecraft
SLASH'EM (modified) |
Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold. |
migo soldier | F | H. P. Lovecraft
SLASH'EM (modified) |
May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds. |
migo philosopher | F | H. P. Lovecraft
SLASH'EM (modified) |
May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold. |
migo queen | F | H. P. Lovecraft (sorta)
SLASH'EM (modified) |
Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold. |
phantom fungus | F | Dungeons and Dragons | Permanently invisible, mindless, teleports away after a successful attack. |
H | |||
gnoll matriarch | H | Dungeons and Dragons (sorta) | Casts priestess spells, summons gnoll soldiers. |
minotaur priestess | H | Deals less melee damage than a minotaur but casts elemental priestess spells. | |
Deepest One | H | H. P. Lovecraft
SLASH'EM (modified) |
Strong melee fighter. The more deep ones are slain, the stronger the survivors will become. Deep ones are an offshoot of humanity. |
J | Jabberwockians | The Jabberwock creature class has been renamed to reflect the fact that it now includes a number of monsters from the poem jabberwocky. | |
tove | J | Lewis Carroll | Toves are immune to becoming stuck or grabbed by an attacking monster. Toves will periodically dig holes in the ground. They are also a valid polymorph form. |
jubjub bird | J | Lewis Carroll | The call of the jubjub bird frightens all monsters on the level, and stuns the player. They are also a valid polymorph form. |
bandersnatch | J | Lewis Carroll | Bandersnatches are fast moving (speed 24) and have a long-necked bite attack. They become faster and hit harder when frightened. They are also a valid polymorph form. |
jabberwock | J | nethack 3.4.3 (modified, same stats as vanilla vorpal jabberwock,
Lewis Carroll |
Jabberwocks hit harder and have more hp than in vanilla nethack |
K | The Keystone Kops have been removed and replaced with the Keter Sephiroth. | ||
malkuth sephirah | K | Dungeons and Dragons (Zelekhut inevitable) | Enforcers of the Law that fugitives will be punished. Very fast (speed 24). Spawn in large numbers. Attack deals 1d4 electrical damage and entangles the target, preventing escape and frustrating counterattacks. |
yesod sephirah | K | Dungeons and Dragons (Kolyarut inevitable) | Enforcers of the Law that bargains will be respected. Strong attacker with no special effects. |
hod sephirah | K | Enforcers of the Law that one's personal principles will be upheld. Fast (speed 18). Attacks with a duplicate of your currently equipped weapon. | |
gevurah sephirah | K | Dungeons and Dragons (Marut inevitable) | Enforcers of the Law that mortals will die when killed. Fast (speed 15). Makes high-damage attacks with electricity and stunning fists. |
chokhmah sephirah | K | DnD homebrew, now-lost ?EN World? post (Recoudut inevitable) | Enforcers of the Law that the Law will be enforced. Makes many high-damage attacks. Increases in power over time. |
clockwork automaton | K | Biodiversity patch | May be generated on the Astral plane with the other player monsters. Has 6 weapon attacks. |
L | |||
death knight | L | Dungeons and Dragons | Fast (speed 18). High-damage, teleporting melee attacker with a powerful weapon and a freezing touch. |
O | |||
ogre mage | O | SLASH'EM | Casts mage spells. |
siege ogre | O | Slow (speed 6). Fires up to 12 arrows from range, and attacks with 4 weapon attacks in melee. Has acidic blood. | |
flux slime | P | Dungeons and Dragons | An immobile slime with a fast (speed 18) attack speed. Contaminates targets with green slime on contact. Has a random breath attack. |
darkness given hunger | P | Dungeons and Dragons | A fast (18), permanently invisible, mindless menace. Has a corrosive bite and a digestion attack. |
T | |||
wood troll | T | % : Corpse is considered vegan. | |
class renamed "Unknown Abominations." | U | ||
horrors | UUU | SporkHack,
code via UnNetHack |
The stats of these monsters are randomized within a large range at the start of the game. |
uvuudaum | U | Dungeons and Dragons | Fast (speed 16), phases through walls. Has a confusing gaze attack. Attempts to remain a knights-move away from its target. Headspike attack has a reach of 2 squares. Headspike is considered poisoned, drains wisdom, inflicts amnesia, and may smash the character's head, causing instant death. Poison resistance offers partial protection from the wisdom drain. If forced into melee, attacks with 4 additional attacks. |
Vampires | V | Vampire life-drain is not affected by MC | |
W | |||
phantasm | W | Spawns in large groups. Steals items and intrinsics. Attempts to put its victims to sleep. May be spawned already under a variety of status ailments. | |
Y | |||
gug | Y | H.P. Lovecraft,
code from SLASH'EM |
Fast (speed 18). Travels in groups. High damage melee attacker with a paralyzing bite. Can steal items. |
Z | |||
gnoll ghoul | Z | Dungeons and Dragons | Has a paralyzing bite attack. Wields weapons to attack. |
skeletal pirate | Z | Found on the pirate quest, and pursues Pirates with the Treasury of Proteus in the main dungeon. Wields rusty weapons to attack. | |
' | |||
spell golem | ' | Casts mage spells. Leaves behind random scrolls when destroyed. | |
treasury golem | ' | Slow (speed 9). Poisonous breath. Leaves behind gold and gems when destroyed. | |
retriever | ' | Dungeons and Dragons | Teleports. Attempts to teleport its victims. Has electrical, fire, and cold gaze attacks. |
@ | |||
drow warrior | @ | Attacks with weapons coated in sleep poison, and may also carry potions of sleeping. They use drow racial equipment, meaning that their armor may evaporate if they stand too long in the light. However, their cloaks offer good protection against light. | |
drow matron | @ | Drow matrons also use drow racial equipment, and cast priest monster spells, though they cast summon spiders instead of summon insects. | |
nurse | @ | nethack 3.4.3 | Now use their heal attacks only on allied creatures. Tame nurses will heal players and pets, hostile nurses will heal monsters. |
maid | @ | Tidies up the dungeon by gathering loose items. May repair or discard damaged items. Attacks with weapons. | |
_ | Note the change in symbol, to allow different types of ghosts to be distinguished in console mode | ||
garo | _ | Legend of Zelda, Majora's Mask | Fast (speed 14). Hides itself from sight. Attacks with weapons if disturbed. 25% chance of a small stack of shuriken. On dying, will impart a random rumor and then explode for 4d4 damage. |
garo master | _ | Fast (speed 18). Hides itself from sight. Attacks with weapons if disturbed, and is generated with a small stack of shuriken. On dying, will impart a random major consultation and then explode for 4d8 damage. This consultation does not grant the player extra experience, nor will it interfere with gaining extra xp from the Oracle. Only one garo master will be generated in the dungeon. | |
& | |||
damned pirate | & | Found on the pirate quest, and pursues Pirates with the Treasury of Proteus in gehennom. Wields cursed weapons to attack. | |
fallen angel | & | Attacks with weapons and magic missiles. | |
ancient of ice | & | Slow (speed 8). Makes high-damage weapon attacks. Has a cold gaze and uses cold magic. Explodes in a freezing burst when killed. | |
ancient of death | & | Very slow (speed 4). Attacks with high-damage weapons. May drain levels, may behead victims. Non-elemental explosion when killed. | |
balrog | & | J.R.R Tolken,
Dungeons and Dragons, nethack 3.4.3 |
Now explodes in a fire-elemental blast when killed. |
nessian pit fiend | & | Dicefreaks, the Gates of Hell | A more dangerous pit fiend. |
shayateen | & | Dungeons and Dragons (klurichir) | Fast (speed 18). Has a vorpal rend attack. |
: | |||
giant turtle | : | SporkHack,
UnNetHack, Legend of Zelda, A link to the past (tile) |
Very slow (speed 2). Very low AC (-20). Obstructs vision like a boulder. |
Plant | # | new class added to represent plant monsters. Symbol chosen on the basis that it is the tree symbol. | |
razorvine | # | Dungeons and Dragons Planescape | Immobile, rapidly reproducing threat. 1d4 retaliatory damage when struck. Razorvine has no active attacks, but each plant has a 25% chance of filling an adjacent open square once every 10 turns. |
sunflower | # | Ringworld, by Larry Niven | Immobile monster generated in large groups. Harmless in the darkness. If illuminated, targets the player with a 1d6 fire damage, blinding beam of light. |
dreadblossom swarm | # | DnD 3.5 Monster Manual III | Fast (speed 18). Move only when viewed by the player character. Have a paralysis touch attack and a engulfing attack that deals physical damage. |
viper tree | # | Dungeons and Dragons | Immobile monster with a fast attack speed (Speed 18). Has a long range poisonous bite attack (range 2) and 3 additional short-range poisonous bites, 1d4 damage+poison per bite. Can also spit venom as a ranged attack. |
dungeon fern, dungeon fern sprout, and dungeon fern spore | ##e | UnNetHack | Slow, rapidly multiplying threat. Dungeon fern spores explode in an acidic blast to attack. Dungeon ferns and dungeon fern sprouts are immune to these acidic explosions, but dungeon fern spores are not, potentially leading to chain reactions. |
swamp fern, swamp fern sprout, and swamp fern spore | ##e | UnNetHack (modified) | Slow, rapidly multiplying threat. Swamp fern spores deal more damage than Dungeon fern spores. Swamp ferns explode in disease-type explosions. Swamp ferns and swamp fern sprouts are immune to Swamp fern spore explosions, but other swamp fern spores are not, potentially leading to chain reactions. Swamp ferns spread fungal diseases. |
mandrake | # | Western folklore and mystical traditions | Immobile monster without attacks. When killed, it releases a single scream that kills all monsters on the level that are susceptible to genocide and not resistant to death attacks. Magic resistance is no defense. Scream has a 1/13th chance of affecting the player character as well, otherwise it deals 1d13 damage. Magic resistance does not protect against the scream, only polymorphing into an undead, a demon, or binding to Ose is effective. |
devil's snare | # | Harry Potter,
UnNetHack |
Immobile monster with a below average attack speed. It has a high-damage wrap attack. |