Shimmering dragon (dNetHack)
| D shimmering dragon | |
|---|---|
| Difficulty | 21 |
| Attacks |
Breath weapon 4d6 random breath, bite 3d12 physical, claw 3d6 physical, claw 3d6 physical, Tail slap 4d10 physical |
| Base level | 15 |
| Base experience | 604 |
| Speed | 9 |
| Base AC | -4 |
| Base MR | 20 |
| Alignment | -4 (chaotic) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | Yes |
| Weight | 4500 |
| Nutritional value | 1500 |
| Size | gigantic
|
|
A shimmering dragon:
| |
| Reference | dNAO 3.24.0 - src/monst.c, line 3497 |
- For the deferred monster in NetHack and un-deferred appearances in other variants, see shimmering dragon.
A shimmering dragon, D, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The shimmering dragon is a type of dragon with displacement, which causes 1⁄2 (50%) of attacks to miss it outright unless any of the following apply: the attacker and the dragon are stuck to the other party in some way; the attack is somehow engulfed by the dragon; or the attacker is using a Silver Flame-empowered weapon. All 14 of a shimmering dragon's AC points are in the natural category, and it has 5 points of natural damage reduction.
Like many other dragons, a shimmering dragon is carnivorous, oviparous, can see invisible, and it has a strong, quadrupedal and thick-skinned form with flight-capable wings, an elongated head and forelimbs that can manipulate objects. A shimmering dragon is also visible via infravision and will seek out gold, gems and other magical items to collect.
A shimmering dragon has a breath weapon that is randomized from the following breath types: magic missile, fire, frost, sleep gas, disintegration, lightning, poison clouds, and acid. It also has a strong bite attack, two claw attacks, and a powerful tail slap that occurs each global turn and targets an opponent adjacent to the dragon. Shimmering dragons possess magic resistance.
Generation
Randomly generated shimmering dragons are always created hostile. A baby shimmering dragon can grow up into a shimmering dragon.
Shimmering dragons can appear among the monsters randomly generated by either sitting on a throne or looting it while the hero is confused and carrying gold (provided there is no chest on the level).
Shimmering dragons have a 1⁄3 chance of dropping a set of uncursed +0 shimmering dragon scales upon death along with their corpse (which is guaranteed to drop under normal circumstances, e.g. they are not disintegrated), and the chance is reduced to 1⁄20 if the dragon was revived—if the dragon is turned to stone, their statue will contain scales with the same probabilities.
Encyclopedia entry
- See the encyclopedia entry for dragon.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.