Hunting horror
w hunting horror | |
---|---|
Difficulty | 28 |
Attacks |
Bite 5d12 physical |
Base level | 25 |
Base experience | 1155 |
Speed | 16 |
Base AC | -6 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 9000 |
Nutritional value | 1500 |
Size | gigantic |
Resistances | none |
Resistances conveyed | none |
A hunting horror:
|
~ hunting horror tail (No tile) | |
---|---|
Difficulty | 1 |
Attacks | |
Base level | 0 |
Base experience | 8 |
Speed | 0 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | tiny |
Resistances | none |
Resistances conveyed | none |
The hunting horror tail:
|
A hunting horror, w, is a type of monster that appears in dNetHack and notdNetHack. A hunting horror is a flying worm-like creature that has a multi-segmented tail, ~, similar to a long worm - unlike the long worm, it will never grow more than two tail segments, quickly regrows segments if one or both are lost, and the severed tail of a hunting horror will never become a new hunting horror. Hunting horrors move erratically similar to bat or bird monsters, with a 1⁄3 chance of the monster moving in a random direction during each of its turns.
A hunting horror has a strong bite attack.
Generation
Randomly-generated hunting horrors are generated in large groups, and are not randomly generated in Gehennom.
Strategy
The hunting horror is quite fast at 16 speed and very dangerous to most characters. A character fighting one can take advantage of its wandering behavior and attack the tail segments.
Encyclopedia entry
And in the air about him were great viperine creatures,
which had curiously distorted heads, and grotesquely great
clawed appendages, supporting themselves with ease by the
aid of black rubbery wings of singularly monstrous
dimensions.
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