Clockwork Automaton (starting race)

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Source: Biodiversity patch(modified)

Racial benefits and restrictions

Clockwork Automata may be Archeologists, Binders, Knights, Monks, Priests, Samurai or Troubadours. They are neutrally or lawfully aligned.

Clockwork automata do not recover HP normally, instead they must stand still ('.') and repair themselves. They will recover HP faster as they gain levels. They may also use potions or other magic to recover hp. Their stats can't be abused or exercised.

Clockwork automata do not eat food. Rather, they must be wound up using any skeleton key. They are not able to do this themselves, instead they must either have one of their allies do it or pay another humanoid to have it done. Each turn is worth 10 nutrition.

Clockwork automata can drink potions. Potions of oil provide some healing and nutrition. Blood potions may provide resistances.

Rings of Slow Digestion have no effect on clockwork automata.

Clockwork automata can adjust their clockspeed with the #monster command. High speed doubles the automaton's moves per turn, but increases nutrition loss by 4x. Low speed halves the automaton's moves per turn, but reduces normal nutrition use to 1/10 turns. Switching to high speed burns 10 nutrition. Switching to other speeds does not carry a nutrition penalty. Over-wound automata can't maintain low clockspeed, and under-wound automata can't maintain high speed.

Clockwork automata do not breathe and start out with resistance to stoning, poison and sickness. They gain shock res at XL5, cold res at XL10 and fire res at XL15.

Clockwork automatons may sacrifice with impunity.


Strength Dexterity Constitution Intelligence Wisdom Charisma
Clockwork Automaton 18/** 18 18 18 18 18


Upgrades are not mutually exclusive: you can have one of each and some can be taken multiple times. Any upgrade action consumes an upgrade kit, and other components where applicable as noted below:

  • Phase engine: Walk through walls, at the cost of 10x nutrition consumption. Activate and deactivate via the #monster menu.
    • Requires: subethaic component
  • Stove upgrades: Gain the ability to eat or drink certain kinds of items, in combination with potions of water, to gain nutrition. If you do not drink water while using these upgrades, you will heat up instead of gaining nutrition, adding extra damage to your attacks, but potentially damaging your inventory and melting yourself.
    • Oil Stove: Gain nutrition from drinking potions of oil in combination with potions of water
      • Requires: nothing
    • Wood Stove: Gain nutrition from eating woody corpses or dried tins in combination with potions of water.
      • Requires: tinning kit
    • Hellfire Furnace: Gain nutrition from eating almost anything in combination with water, but only 1/10 the normal amount
      • Requires: hellfire component
  • Switch Upgrades: Alter how switching clockspeeds using the #monster command works.
    • Efficient Switch: Switching to high speed mode no longer consumes 10 nutrition
      • Requires: crossbow
    • Fast Switch: Switching speeds no longer costs a turn.
      • Requires: nothing
  • Armor Plating: Your natural AC bonus goes from 3 to 10.
    • Requires: bronze plate mail
  • Magic Furnace: Consume magic items to gain magic energy. Destroys the consumed item
    • Requires: disenchanter corpse
  • Scrap Maw: Eat rustable items to regain HP.
    • Requires: scrap
  • High Tension Spring: Increase your maximum nutrition by 2000. This upgrade can be take multiple times.
    • Requires: nothing

Encyclopaedia entry

I am not an unimaginable thing
My thoughts are tangible
though they're full of springs
I don't have the heart to send you untruthful words
My skin is cold to the touch and made from the earth

[ Automatonic Electronic Harmonics, Music & Lyrics By David Michael Bennett ]