Hedrow warrior
| @ hedrow warrior (No tile) | |
|---|---|
| Difficulty | 10 |
| Attacks |
Weapon 1d4 physical, Offhand Weapon 1d4 physical, Spellcast 0d3 mage |
| Base level | 6 |
| Base experience | 157 |
| Speed | 12 |
| Base AC | 10 |
| Base MR | 60 |
| Alignment | -9 (chaotic) |
| Frequency (by normal means) | 2 (Quite rare) |
| Genocidable | Yes |
| Weight | 1200 |
| Nutritional value | 350 |
| Size | medium |
| Resistances | sleep resistance |
| Resistances conveyed | sleep resistance (+3500) |
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A hedrow warrior:
| |
A hedrow warrior, @, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The hedrow warrior is a type of male humanoid drow that is strong, possesses darkvision, can be seen via infravision, and can pick up weapons, food and other items that he comes across. Hedrow warriors may turn traitor while tame.
Hedrow warriors have a weapon attack, an offhand weapon attack and the ability to cast one mage monster spell during each of their turns. Hedrow warriors have skilled prowess in martial combat and a full base attack bonus of +1 to-hit per level, and possess sleep resistance along with a weakness to iron.
Eating a hedrow warrior corpse or tin, or quaffing his blood, grants temporary sleep resistance for a duration of 3,500 turns before physical size modifiers.
Generation
Randomly generated hedrow warriors are often created hostile, and can appear in small groups. They are not a valid polymorph form.
Groups of hedrow warriors always accompany a randomly-generated drow matron, drow captain or dokkalfar eternal matriarch.
Hedrow warriors can be generated as minions of Vhaeraun, Ver'tas, Keptolo, and Ghaunadaur.
Hedrow warriors can appear in the court of a throne room ruled by a drow matron or embraced drowess.
Hedrow warriors can appear as prisoners in throne rooms, including those ruled by a dwarf king or dwarf queen, an orc-captain, a rival drow matron or embraced drowess, a Y-cultist patron, the Necromancer, or the Avatar of Lolth.
A hedrow warrior can be generated with standard equipment for drow:
- They will always be given droven chain mail bearing the emblem of their house and a droven cloak.
- They have a 1⁄2 chance of being given a droven helm, and otherwise have an effective 1⁄8 chance of being given a pair of high boots.
- They have a 1⁄2 chance of being given a droven dagger.
- They are given a droven short sword, due to their ability to perform two weapon combat.
- They can receive one of the following equipment sets, with an equal probability of each:
- A buckler (1⁄4 chance), a droven short sword (2⁄3 chance), and a droven crossbow paired with a stack of 12–35 drug-coated droven bolts
- A droven short sword, a kite shield (1⁄2 chance), and two separate droven daggers.
- A 1⁄4 chance each of a droven short sword paired with a buckler, a droven spear, a morning star, or a droven greatsword.
- One of the following comestible sets:
- 1-2 cram rations (1⁄5 chance of rolling the case, then 2⁄3 chance of being given rations)
- 1-2 food rations (1⁄5 chance of rolling the case, then 1⁄3 chance of being given rations)
- a lichen corpse (1⁄5 chance)
- 1-8 tins that may contain lichen, shrieker or violet fungus (1⁄5 chance)
- a mushroom cake (1⁄5 chance)
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