Clerical spells

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For clerical spells cast by monsters, see Monster_spells#Clerical_Spells.

Clerical spells are those used to interact with the divine and the act of creation. Using them does not, however, break the atheist conduct.

The following roles can gain skills in the Clerical school:

Clerical spells
Max Role
Skilled
Expert
Role Skill
Knight Skilled
Monk Skilled
Priest Expert
Samurai Skilled
Wizard Skilled

The following spellbooks teach you Clerical spells:

Spellbook Spell level Direction Relative probability Probability conditional on price Actions to read Skill changes
Spellbook of protection 1 non-directional 1.83% 6.3% 5 E
Spellbook of create monster 2 non-directional 3.56% 14.9% 5
Spellbook of remove curse 3 non-directional 2.54% 10.8% 12 S
Spellbook of create familiar 6 non-directional 1.01% 19.6% 44
Spellbook of turn undead 6 beam 1.62% 31.4% 50

This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.