Rilmani
Rilmani are a category of monsters in dNetHack.
Contents
Plumach Rilmani
" Plumach Rilmani (No tile) | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 1d4 physical, Magic 0d4 mage spell |
Base level | 4 |
Base experience | 56 |
Speed | 8 |
Base AC | 4 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Plumach Rilmani:
|
Equipment sets
Plumach equipment is made of non-rustable metal, very often lead.
Militia
1⁄3 of Plumachs are militia members.
- −1 uncursed metallic short sword
- One out of 3 milita members will have a +0 uncursed kite shield
Civilian
The remaining 2⁄3 of Plumachs are civilians.
Spells
Plumachs will cast the solid fog monster spell. Creatures in the fog have their speed reduced by 2⁄3. When a Plumach casts solid fog, it becomes canceled.
Ferrumach Rilmani
" Ferrumach Rilmani (No tile) | |
---|---|
Difficulty | 9 |
Attacks |
Weapon 1d8 physical, Magic 0d4 mage spell |
Base level | 6 |
Base experience | 88 |
Speed | 10 |
Base AC | 3 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Ferrumach Rilmani:
|
Equipment
- +1 or higher iron halberd or battle axe
Spells
Cuprilach Rilmani
" Cuprilach Rilmani (No tile) | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d8 physical, Weapon 1d8 physical, Magic 0d4 mage spell |
Base level | 8 |
Base experience | 143 |
Speed | 18 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Cuprilach Rilmani:
|
Equipment
- +2 or higher bronze short sword
- 1⁄3 of Cuprilach will have a bronze buckler (at least +2).
Spells
- Drain life: Drains levels
- Acid blast: Acidic explosion
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Poison gas: Creates poison clouds
- Make visible: Makes target visible
Sneak attack
When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).
Stannumach Rilmani
" Stannumach Rilmani (No tile) | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d4 physical, Single-target (active) gaze attack 1d20 study, Magic 0d6 mage spell |
Base level | 9 |
Base experience | 246 |
Speed | 10 |
Base AC | 1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid
|
A Stannumach Rilmani:
|
Argenach Rilmani
" Argenach Rilmani (No tile) | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d10 physical, Magic 0d6 mage spell |
Base level | 9 |
Base experience | 220 |
Speed | 15 |
Base AC | −1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
An Argenach Rilmani:
|
Equipment
- +3 or higher silver broadsword, battle axe, or halberd. Argenach equipped with broadswords will have either a silver kite shield (5⁄6 chance) or a shield of reflection (1⁄6 chance).
Spells
- Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
- Ice storm: 4d8 cold damage and 4d8 physical damage
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Make visible: Makes target visible
Hydrargyrumach Rilmani
" Hydrargyrumach Rilmani (No tile) | |
---|---|
Difficulty | 17 |
Attacks |
Claw 2d4 water vampire, Touch 2d4 fire, Magic 0d4 mage spell |
Base level | 12 |
Base experience | 308 |
Speed | 12 |
Base AC | −1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Hydrargyrumach Rilmani:
|
Hydrargyrumach Rilmani are deferred monsters (they aren't finished and they never spawn). If they spawned, they would be equipped with a metallic voulge and a metalic long sword.
Mercurial essence
" mercurial essence (No tile) | |
---|---|
Difficulty | 13 |
Attacks |
Claw 2d4 water vampire, Touch 2d4 fire |
Base level | 10 |
Base experience | 233 |
Speed | 15 |
Base AC | 1 |
Base MR | 0 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A mercurial essence:
|
Brimstone essence
" brimstone essence (No tile) | |
---|---|
Difficulty | 12 |
Attacks |
Magic 0d4 mage spell |
Base level | 10 |
Base experience | 227 |
Speed | 9 |
Base AC | 1 |
Base MR | 0 |
Alignment | 5 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | fire, cold, sleep, shock, poison |
A brimstone essence:
|
Aurumach Rilmani
" Aurumach Rilmani (No tile) | |
---|---|
Difficulty | 18 |
Attacks |
Weapon 2d8 physical, Weapon 2d8 physical, Weapon 2d8 physical, Magic 0d6 mage spell |
Base level | 12 |
Base experience | 315 |
Speed | 15 |
Base AC | −3 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | fire, cold, shock, poison, acid, magic |
Resistances conveyed | fire, cold, sleep, shock, poison |
An Aurumach Rilmani:
|
Equipment
- +4 or higher large concordant gold two-handed sword and large concordant gold halberd
- 1⁄3 of Aurumachs wear a +4 or higher large concordant gold helmet, plate mail, gauntlets, and armored boots
Spells
- Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
- Ice storm: 4d8 cold damage and 4d8 physical damage
- Acid rain: 8d6 acid damage and wets inventory
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Poison gas: Creates stinking clouds
- Make visible: Makes target visible
- Prismatic spray: Up to 7 random element explosions
Encyclopedia entry
To paraphrase a particularly wise prime, the rilmani are an
enigma cloaked in a riddle, wrapped in a mystery. Who can
question their motives or their actions? They keep their own
counsel. They're sworn never to come when called, but always
to be there when needed; never to answer questions put to
them, but always to provide what information is necessary; to
aid and abet good, evil, law, and chaos alike in order to maintain
the Balance, regardless of the cost or repercussions.
[ Planescape Monstrous Compendium II, by Rich Baker ]