Mordor orc

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A Mordor orc, o, is a type of monster that appears in NetHack. The Mordor orc is a type of orc that is slightly stronger than the hill orc, but is also much slower than the other members of its monster class.

A Mordor orc has a single weapon attack.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b9 gives poison resistance to all orcs, except for the goblin and hobgoblin (in order to distinguish them from other orcs). All strong orcs are also capped at 18/50 strength for purposes of polyself, with the exception of Uruk-hai; as of commit 651a5b21, the orc-captain polyform also retains 18/** strength.


Randomly generated Mordor orcs often appear in large groups, and some may be peaceful towards player orcs. A Mordor orc can grow up into an orc-captain.

Mordor orcs may appear among the hostile o that generate in throne rooms, as well as the various monsters that can be randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[1]

In a game that has Orcish Town, large numbers of named Mordor orcs will appear within the town walls[2] - other named Mordor orcs can appear elsewhere in the Gnomish Mines and the main branch, carrying various looted items with them.[3][4]

Mordor orcs have a 13 chance of being generated with each of the following: a scimitar, an orcish shield, a knife, and an orcish chain mail.[5] They also have the standard 12 chance of generating with an orcish helm.[6]


Mordor orc hordes generally make for a more difficult fight than a group of hill orcs, due to the wider variety of starting equipment. While the same basic strategies for orc hordes still apply and will likely prove just as effective, a hero will want to be better-armored and slightly more cautious around them.

For Healers focusing on knives as their projectile of choice, Mordor orcs are a fairly plentiful source of the weapons; roles that have not yet found a decent melee weapon and can advance the scimitar skill may also find their scimitars useful. As with other orcs, Mordor orc corpses can be a decent source of nutrition, and orcish characters may want to consider using them for sacrifices in Orcish Town after converting the altar using a non-orcish corpse.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 296a3ac2, the scimitar skill is merged into the saber skill.


The Mordor orc is introduced in NetHack 3.0.0, where the various orcish monsters are first differentiated from each other.


Like the other orcs of NetHack, Mordor orcs are derived from the works of J. R. R. Tolkien. The Orcs of Mordor (or Mordor-orcs) were the orc footsoldiers of Sauron within the Black Land of Mordor, and made up the bulk of his armies during the various wars he waged in the Second and Third Ages. Many of these orcs were gathered from the remnants of Morgoth's armies, while others were freshly bred by Sauron himself - the Uruks of Mordor (also known as Uruk-hai) were the largest and fiercest among them. Upon Sauron's final defeat, many are believed to have escaped into the vast wastes and steppes of Mordor's eastern lands.


In variants that implement AC bonuses for wearing racial equipment, Mordor orcs may prove tougher foes than in vanilla NetHack.


In SLASH'EM, Mordor orcs will be given an orcish dagger if they do not generate with a scimitar. They also have a 14 chance of generating with a small stack of orcish spears.[7][8]


In dNetHack, notdNetHack and notnotdNetHack, Mordor orcs may appear in the court of a throne room ruled by an orc-captain or an ogre king.

The Elvish Racial Quest generates several Mordor orcs on level creation for many of its floors, excluding the upper filler levels.

The Mordor Ruins variant of the Chaos Quest generates several Mordor orcs on specific floors at level creation: 15 Mordor orcs are stationed at the Mordor Wall, several appear at the Mordor Cracks, and 13 are placed in the Mordor Fortress, including 5 in the court of the ogre emperor's throne room. Stronger Mordor orcs can also be found throughout the branch.

The Chaos Temple Quest generates 12 Mordor orcs within the forest area of the Ancient Temple level, and 310 of the monsters randomly generated on that level will be Mordor orcs.


In xNetHack, Mordor orcs have poison resistance like orcish heroes. They have a 13 chance of generating a weapon that will either be a scimitar (23 chance) or a stack of orcish spears (13 chance).


In EvilHack, Mordor orcs generate with orcish scimitars rather than standard ones, and grow up into Uruk-hai instead of orc-captains. They also have poison resistance like orcish heroes and are capable of entering berserker rages, increasing their damage but making them more likely to hit monsters around them besides their intended target.