Skeletal pirate (dNetHack)
| Z skeletal pirate | |
|---|---|
| Difficulty | 7 |
| Attacks | |
| Base level | 5 |
| Base experience | 116 |
| Speed | 8 |
| Base AC | 4 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 300 |
| Nutritional value | 5 |
| Size | medium |
| Resistances | cold resistance, sleep resistance, poison resistance, stoning resistance |
| Resistances conveyed | none |
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A skeletal pirate:
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- This article is about the monster in dNetHack, notdNetHack and notnotdNetHack. For the monster in other variants, see skeletal pirate.
A skeletal pirate, Z, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The skeletal pirate is a type of strong, humanoid and zombie-class undead being that is similar to the skeleton: it is amphibious due to being unbreathing, has infravision, displays a tendency to wander while moving, lacks HP regeneration, and will collect items that it comes across. Skeletal pirates have 6 points of natural AC, and are one of the few mindless undead monsters that can utilize ranged weapons.
Like other pirate monsters, skeletal pirates have a mutual grudge with soldiers and sergeants, and they will attack a Pirate hero or any other pirate monster that has The Treasury of Proteus in their open inventory.
Skeletal pirates have a single weapon attack, and possess cold resistance, sleep resistance, poison resistance, stoning resistance, death resistance, and drain resistance.
Chatting to a skeletal pirate will freeze the hero in place for a few turns regardless of hostility, and free action will not prevent this.
Skeletal pirates can be warded by a fourfold-or-better Elder Elemental Eye.
Generation
Skeletal pirates are not randomly generated, and normally-generated skeletal pirates are always created hostile. They are not a valid genocide target.
For a Pirate hero that has their quest artifact in open inventory and is in any branch of the dungeon other than Gehennom or the Elemental Planes, 1⁄5 of randomly-generated monsters will be skeletal pirates.
Skeletal pirates make up 3⁄10 of the monsters that are randomly generated on the Peanut Island map of the Sea.
The skeletal pirate is the first quest monster for Pirates, and makes up 96⁄175 of monsters that are randomly generated on the Pirate quest. Several of them are generated on many levels of each quest branch during level creation: 12 skeletal pirates are placed randomly on the ship of the home level, 4 are placed randomly on each upper filler level, 19 are placed randomly on the locate level, 11 are placed randomly on each lower filler level, and 9 more are placed on the goal level.
Skeletal pirates are generated with a few items: an uncursed +0 primary weapon that has a roughly 1⁄2 chance of being either a cutlass or a knife, and will be rusty if made of a rust-prone object material; an uncursed +0 piece of armor that has a roughly 1⁄2 chance of being either a pair of high boots or a leather jacket, and will be rotted if made of a material that can rot; an uncursed +0 secondary weapon that has a roughly 1⁄2 chance of being either a flintlock or a knife, and will be rusty if made of a rust-prone object material; and a stack of bullets that will have 1-10 more added, and will be rusty if made of a rust-prone object material.
Skeletal pirates do not leave a corpse upon death.
A Pirate hero that is killed by any non-specific means (e.g. not by a wraith or a cockatrice) will arise as a skeletal pirate instead of a ghost if a bones file is created.
History
The skeletal pirate first appears in ChrisANG's Pirate role patch—ChrisANG is the primary developer of dNetHack.
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