Skeletal pirate (dNetHack)

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This article is about the monster in dNetHack, notdNetHack and notnotdNetHack. For the monster in other variants, see skeletal pirate.

A skeletal pirate, Z, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The skeletal pirate is a type of strong, humanoid and zombie-class undead being that is similar to the skeleton: it is amphibious due to being unbreathing, has infravision, displays a tendency to wander while moving, lacks HP regeneration, and will collect items that it comes across. Skeletal pirates have 6 points of natural AC, and are one of the few mindless undead monsters that can utilize ranged weapons.

Like other pirate monsters, skeletal pirates have a mutual grudge with soldiers and sergeants, and they will attack a Pirate hero or any other pirate monster that has The Treasury of Proteus in their open inventory.

Skeletal pirates have a single weapon attack, and possess cold resistance, sleep resistance, poison resistance, stoning resistance, death resistance, and drain resistance.

Chatting to a skeletal pirate will freeze the hero in place for a few turns regardless of hostility, and free action will not prevent this.

Skeletal pirates can be warded by a fourfold-or-better Elder Elemental Eye.

Generation

Skeletal pirates are not randomly generated, and normally-generated skeletal pirates are always created hostile. They are not a valid genocide target.

For a Pirate hero that has their quest artifact in open inventory and is in any branch of the dungeon other than Gehennom or the Elemental Planes, 15 of randomly-generated monsters will be skeletal pirates.

Skeletal pirates make up 310 of the monsters that are randomly generated on the Peanut Island map of the Sea.

The skeletal pirate is the first quest monster for Pirates, and makes up 96175 of monsters that are randomly generated on the Pirate quest. Several of them are generated on many levels of each quest branch during level creation: 12 skeletal pirates are placed randomly on the ship of the home level, 4 are placed randomly on each upper filler level, 19 are placed randomly on the locate level, 11 are placed randomly on each lower filler level, and 9 more are placed on the goal level.

Skeletal pirates are generated with a few items: an uncursed +0 primary weapon that has a roughly 12 chance of being either a cutlass or a knife, and will be rusty if made of a rust-prone object material; an uncursed +0 piece of armor that has a roughly 12 chance of being either a pair of high boots or a leather jacket, and will be rotted if made of a material that can rot; an uncursed +0 secondary weapon that has a roughly 12 chance of being either a flintlock or a knife, and will be rusty if made of a rust-prone object material; and a stack of bullets that will have 1-10 more added, and will be rusty if made of a rust-prone object material.

Skeletal pirates do not leave a corpse upon death.

A Pirate hero that is killed by any non-specific means (e.g. not by a wraith or a cockatrice) will arise as a skeletal pirate instead of a ghost if a bones file is created.

History

The skeletal pirate first appears in ChrisANG's Pirate role patch—ChrisANG is the primary developer of dNetHack.

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