Bullet (dNetHack)
| ) | |
|---|---|
| Name | bullet |
| Appearance | pellet |
| Damage vs. small | 2d8+4 |
| Damage vs. large | 2d6+4 |
| To-hit bonus | +0 |
| Weapon skill | firearms |
| Size | one-handed |
| Base price | 5 zm (+10/positive enchant) |
| Weight | 1 |
| Material | lead |
- For the ammunition in SLASH'EM and its derivatives, see bullet (SLASH'EM).
A bullet is a type of weapon that appears in dNetHack, notdNetHack and notnotdNetHack. The bullet is a tiny futuristic projectile that uses the firearms skill and is designed as ammunition for several types of firearms. It has a default material of lead, and appears as a pellet when unidentified.
Two other types of bullets exist in dNetHack and its variants:
- Blood-bullets are generally restricted to a very small handful of race-role combinations, and are made of a material known as hemargyos.
- Silver bullets appear in these variants as well, despite the fact that the object materials system also allows standard bullets to have a material of silver.
Contents
Generation
Anachrononauts, Androids and Undead Hunters start each game with knowledge of the bullet's unidentified appearance. Heroes in a few roles can start the game with bullets as ammo for their weapons:
- Dwarven Anachrononauts start with a stack of 100 uncursed +3 bullets for their rifle.
- Vampire Anachrononauts start with a stack of 200 uncursed +0 bullets for their pair of submachine guns.
- Hedrow Anachrononauts start with a stack of 60 uncursed +0 bullets for their sniper rifle.
- Pirates start with a stack of 20-29 uncursed +0 bullets for their flintlock.
Bullets are not randomly generated, though they can be found in bones and can only be wished for by Tourists. They cannot be created by smithing unless the hero is an Undead Hunter that knows their appearance.
Several bullets can be found on the Anachrononaut quest: A chest in the northeastern-most hall of the base on the Anachrononaut quest home level contains 6 stacks of bullets; 6 stacks of bullets are each randomly placed around the locate level at level creation; and 3 more stacks are randomly placed around the goal level at level creation. These also appear on the Android quest, though the chest only contains one guaranteed stack of bullets, with another stack that has a 1⁄2 chance of generating in the chest.
Several monsters can be generated with bullets for their firearms:
- Deep ones and deeper ones generated in the future (i.e. the Anachrononaut quest and Android quest) have a 5⁄6 chance of generating with bullets as ammo for their firearm weapon. They will receive 3 different stacks of bullets for an assault rifle, submachine gun or sniper rifle, one stack of bullets for a pistol, or 4 different stacks of bullets for a heavy machine gun.
- Deepest ones generated in the future (i.e. the Anachrononaut quest and Android quest) are always generated with 18 huge +7 rustproof bullets for their huge sniper rifle.
- Myrkalfar warriors are generated with 60 non-cursed +0 bullets for their sniper rifle.
- Pirate brothers are always generated with a stack of bullets for their flintlocks that will have 10 more added to their initial quantity.
- Lord Carnarvon always generates with 20 +7 blessed bullets for his pistol.
- Nurses generated in the future (i.e. the Anachrononaut quest and Android quest) are always generated with 20–39 blessed +3 bullets made of silver for their silver pistols.
- Changed that are not given hand blasters have a 1⁄9 chance of generating with 20–39 bone bullets for their bone pistols.
- Vampires generated in the future will always generate with a stack of 20–39 cursed +7 bullets as ammo for their submachine guns.
- Skeletal pirates are always generated with a stack of bullets that will have 10 more added to their initial quantity, though they only have a 1⁄2 chance of generating with a flintlock to use those bullets in.
- Damned pirates are always generated with a stack of up to 10 bullets for their flintlocks.
Some deminymph kits contain bullets as ammo for firearms:
- Pseudonatural deminymphs will receive Anachrononaut kits that include 20–39 bone bullets as ammo for their bone pistol, both of which have an enchantment ranging from +1 to +3.
- Deminmpyhs that are given Undead Hunter kits have a chance of being generated with a pistol and 3–62 standard bullets as ammo, and there is a 1⁄3 chance that those bullets will be made into silver bullets instead.
- Deminymphs that are given Pirate kits will generate with 4-20 bullets for their flintlocks.
An Anachrononaut or Tourist can convert rocks and shotgun shells into bullets by applying a bullet fabber and feeding them into the device.
Description
Bullets are compatible for use with the following firearm weapons:
As firearms ammunition, bullets must be fired or "thrown" from an appropriate launcher to deal their actual base damage, and properly-fired bullets will always mulch whether or not they hit their target. A BFG can fire a minimum of 6 bullets per shot at a range of 100 squares before applying the user's firearm skill and other bonuses, and The Annulus in BFG form can fire 7 bullets per shot before bonuses are applied. Bullets deal piercing damage when properly fired.
An Anachrononaut or Tourist can convert bullets into shotgun shells by applying a bullet fabber and feeding them into the device.
Regular bullets can be converted into silver bullets by The Silver Flame.
Strategy
For heroes other than Anachrononauts and Androids, the Peanut Island map of the Sea is one of the few areas where bullets can be found: the skeletal pirates placed at level creation and as part of random monster generation on the level are always generated with bullets.
Origin
A bullet is a kinetic projectile and a component of firearm ammunition that is shot from a gun barrel. They are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax, and are made in various shapes and constructions (depending on the intended applications), including specialized functions such as hunting, target shooting, training, and combat. The term bullet is derived from Early French, originating as the diminutive of the word boulle or boullet ("small ball", not to be confused with sling bullets).
Bullets are often tapered, making them more aerodynamic. Bullet size is expressed by weight and diameter (referred to as "caliber") in both imperial and metric measurement systems. Bullets do not normally contain explosives, but strike or damage the intended target by transferring kinetic energy upon impact and penetration. In the context of modern firearms, bullets are most often packaged with propellant as a cartridge ("round" of ammunition) consisting of the bullet/projectile itself, the case which holds everything together, the propellant that provides the majority of the energy to launch the projectile, and the primer which ignites the propellant; cartridges in turn may be held in a magazine, a clip, or even a belt for rapid-fire automatic firearms.
The terms "bullet", "cartridge" and "round" are used interchangeably to refer colloquially to this entire projectile—singular bullets do exist but are much less common, and are primarily used with muzzle-loading and cap and ball firearms among a few other types. Each type of real life firearm in general has its own specialized caliber of cartridge: of course, NetHack is not real life, and bullets in variants of NetHack are made interchangeable in terms of compatibility and damage between entirely distinct firearm types, ranging from pistols to heavy machine guns. One presumable reason for this is possibly in order to prevent ammo management from becoming all the more tedious.