Deepest one (dNetHack)

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For the monster in SLASH'EM and its related variants, see deeper one (SLASH'EM).

A deepest one, H, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. Deepest ones are a type of amphibious and omnivorous humanoid that are huge variants of deep ones with all the same attributes, and they are additionally thick-skinned and considered giants. Deepest ones are overlords to their kind. Tame deepest ones may turn traitor.

Deepest ones have a weapon attack, an offhand weapon attack, a strong kick attack, and a passive attack that triggers on death and raises the current maximum HP of every other deep one-related monster currently on the level, raising their monster level if necessary—this applies to the deepest one's growth stages, Father Dagon, and Mother Hydra, and deepest ones themselves gain +8 HP when this passive from any deep one-related monster triggers. Deepest ones possess sleep resistance and cold resistance.

Deepest ones are poisonous to consume, and eating a deepest one corpse or tin or quaffing its blood grants temporary sleep resistance for a duration of 15000 turns before physical size modifiers.

Generation

Randomly-generated deep ones are always created hostile, and can appear in small groups. They will not be randomly generated in Gehennom. A deeper one can grow up into a deepest one, and a deepest one can grow up into either Father Dagon or Mother Hydra depending on their gender.

A deepest one that is randomly generated will always have a group of 10–19 deep ones and 3–12 deeper ones accompanying them.

Origin

The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's 1931 novella The Shadow over Innsmouth, but were already hinted at in the 1917 short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy appearance, and the males would regularly mate with human women against their will, creating societies of hybrids along the coast.

Despite being primarily marine creatures, Deep Ones can survive on land for extended periods of time and possess biological immortality, never dying except by accident or violence. The Deep One portrayed in Dagon is of a vastly larger size than the roughly human-scaled beings seen in Innsmouth, and the wider Cthulhu Mythos implies that Deep Ones continuously grow throughout their lives, hence their size changing when they grow up in SLASH'EM and other variants.

Encyclopedia entry

It was the pictorial carving, however, that did most to hold me
spellbound. Plainly visible across the intervening water on
account of their enormous size, were an array of bas-reliefs
whose subjects would have excited the envy of Dore. I think that
these things were supposed to depict men-at least, a certain
sort of men; though the creatures were shewn disporting like
fishes in waters of some marine grotto, or paying homage at some
monolithic shrine which appeared to be under the waves as well.
Of their faces and forms I dare not speak in detail; for the
mere remembrance makes me grow faint. Curiously enough, they
seemed to have been chiselled badly out of proportion with their
scenic background; for one of the creatures was shewn in the act
of killing a whale represented as but little larger than himself.

[ Dagon, by H.P. Lovecraft ]

No Deep One dies naturally. The longer it lives, the larger
it grows, and it can become exceptionally large.

[ S. Petersen's Field Guid to Cthulhu Monsters
a Field Observer's handbook of preternatural entities ]