Mother Hydra (dNetHack)
| H Mother Hydra (No tile) | |
|---|---|
| Difficulty | 33 |
| Attacks |
Bite 3d6 physical, bite 3d6 physical, bite 3d6 physical, bite 3d6 physical, weapon 3d8 physical, offhand weapon 3d8 physical, passive 0d0 shared soul |
| Base level | 60 |
| Base experience | 4826 |
| Speed | 15 |
| Base AC | -5 |
| Base MR | 70 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 4500 |
| Nutritional value | 1000 |
| Size | huge |
| Resistances | cold resistance, sleep resistance |
| Resistances conveyed | sleep resistance |
|
Mother Hydra:
| |
- For the data of the monster in other variants, see Mother Hydra.
Mother Hydra, H, is a 'unique' monster that appears in dNetHack, notdNetHack and notnotdNetHack. Her male counterpart is Father Dagon.
Mother Hydra is a huge-sized and omnivorous female giant humanoid with a long neck that is an aquatic giant and Great Old One, and acts as an overlord to deep one-kind: like deepest ones, Mother Hydra is strong and thick-skinned; is amphibious and capable of swimming; has infravision and can be seen via infravision; can tear through webs and break open locked doors; will pick up weapons, armor, food, gold, and gems that she comes across; and will follow a hero to other levels if she is adjacent. Mother Hydra cannot be made tame, and can turn traitor if somehow tamed.
Seeing Mother Hydra can lower the hero's sanity and increase their insight. Witnessing Mother Hydra or Father Dagon reincarnate from the body of a deepest one can increase the hero's deep one-specific impurity with a 1⁄n chance (where n is the current impurity level)—reaching impurity levels of 1, 4 and 15 for this counter will also increase the hero's overall impurity.
Mother Hydra has four bite attacks, a weapon attack, an offhand weapon attack, and a passive attack that triggers on death and raises the current maximum HP of every other deep one-related monster that is on the current dungeon level, increasing their monster level if necessary—this applies to the deep one, deeper one and deepest one, as well as Mother Hydra and Father Dagon, and Mother Hydra herself gains +8 HP when this passive from any deep one-related monster triggers. Mother Hydra has expert prowess in martial combat, and possesses sleep resistance and cold resistance.
Eating the corpse or tin of Mother Hydra–or quaffing her blood–grants permanent sleep resistance.
Mother Hydra can be warded by a fully-reinforced Elder Sign.
Generation
Mother Hydra is always generated hostile. She is not a valid polymorph form or genocide target, and figurines or statues of her cannot be wished for.
Mother Hydra is always generated asleep on R'lyeh, the lowest floor of the Lost Cities and the Neutral Quest, where she is placed near the center of the rightmost section close to the river during level creation. A statue of Mother Hydra appears within the Temples of the Old Gods earlier in the branch, where it shares a square with the statue of Father Dagon—Mother Hydra's statue contains eight rubies.
If Mother Hydra is killed, she will reincarnate by transforming from the earliest female deepest one that the hero has encountered outside of the future (i.e. the Anachrononaut quest and Android quest), with that deepest one's level and HP being raised to the appropriate values first.
Mother Hydra is generated with several items: a huge erosion-proofed +9 trident; a huge erosion-proofed +9 ranseur; a huge crossbow and 18 huge erosion-proofed +9 crossbow bolts; a huge erosion-proofed +9 copper shield of reflection; two randomly-selected potions from a potion of acid, confusion, blindness, sleeping, or paralysis, with acid having twice as much chance of being selected as the other potions; and two randomly-selected uncursed items from a potion of invisibility, speed, confusion, gain level, extra healing, or a scroll of remove curse.
History
Mother Hydra first appears in the Lethe patch against NetHack 3.3.1
Encyclopedia entry
"Yield up enough sacrifices an' savage knick-knacks an'
harbourage in the taown when they wanted it, an' they'd let
well enough alone. Wudn't bother no strangers as might bear
tales aoutside - that is, withaout they got pryin'. All in
the band of the faithful - Order o' Dagon - an' the children
shud never die, but go back to the Mother Hydra an' Father
Dagon what we all come from once ... Ia! Ia! Cthulhu ..."
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.