Scroll of remove curse
|Base price||80 zm|
|Ink to write||8-15|
|Monster use||Will not be used by monsters.|
The scroll of remove curse, when read, will uncurse cursed worn or wielded items, loadstones, leashes in use, and stackable weapons/ammunition in quiver. If the scroll is blessed, it will instead uncurse all cursed items in the main inventory. If the scroll is cursed, it will not remove (or add) a curse from an item, however, it will give a unique message (below) that identifies the scroll as being cursed. Regardless of the scroll's BUC status, unless confused, if you are punished, it will unpunish you by destroying the chain (the iron ball will remain).
As with a non-confused reading, a confused reading of an uncursed scroll affects only your worn/wielded items, whereas a blessed scroll affects your entire main inventory. If read while confused, each of your affected uncursed items have a 25% chance of becoming blessed and a 25% chance of becoming cursed (blessed and cursed items retain their BUC state). This chance is calculated independently for each individual stack of items. In addition, all affected items will lose their BUC identification and will have to be re-identified by dropping them on an altar or using another identification method. 
- You feel like someone is helping you.
- You read the scroll normally.
- You feel like you need some help.
- You read the scroll while confused.
- You feel in touch with the Universal Oneness.
- You read the scroll while hallucinating.
- You feel the power of the Force against you!
- You read the scroll while hallucinating and confused.
- The scroll disintegrates.
- This message will be appended to any of the above lines if the scroll being read is cursed instead of blessed or uncursed.
An uncursed scroll will uncurse only all worn and wielded items (and quivered projectiles), but if your weapon isn't cursed you can also use it to uncurse a miscellaneous item within your inventory. Simply wield the cursed item – you have to specify the inventory letter directly or press * to get the full list of your inventory, rather than the recommended weapons – and read the scroll. The item wielded will then be uncursed. If your stack of daggers, darts, knives, spears, arrows, crossbow bolts, or other stackable weapons/ammunition is cursed, you can quiver it to uncurse it at the same time.
Blessed scrolls can also be used to create holy and unholy water without the use of altars or prayer. Simply drop all but one of your potions of water, and then name the single individual clear potion. The name will prevent them from stacking when you pick up the others. Repeat this until each potion is a separate item. Then unwield any 2-handed weapons or remove your shield, drop all other items and then read the scroll while confused (only works with the blessed scroll - you can't cast spells while confused). This will curse and bless expected 25% of the potions. Remove the names on the potions, allowing the potions to stack, and then the blessed clear potions are holy water and cursed clear potions are unholy. If you cannot altar-test, you can also pet-test for unholy water, and then dip a blessed, non-erodable object into the remaining two stacks – only the uncursed water will wet it. Alternatively, dip the remaining two stacks into each other, or check with a shop, or simply guess that the larger stack is uncursed.
Some players mainly use this scroll to mass-bless items of the ascension kit or certain types of polypile fodder. Since it will also curse items, it is recommended to learn the spell remove curse at a skilled level or to exploit the light blue aura boon when praying. On average, 12.25 items are blessed per scroll – this is one of the most resource-conserving way in the game to bless large quantities of non-stackable items. Only weapons, and weapon-tools can be blessed more efficiently: by praying on an altar while wielding them. (The other is using the Platinum Yendorian Express Card to repeatedly recharge a horn of plenty, dilute and bless the potions produced by applying the horn. This method consumes no depletable resources, but is very slow, especially if the character is not a Tourist).
- read.c in NetHack 3.4.3, line 941
- e.g. a wizard's starting quarterstaff