Shotgun shell (dNetHack)
| ) | |
|---|---|
| Name | shotgun shell |
| Appearance | shotgun shell |
| Damage vs. small | 2d12+4 |
| Damage vs. large | 2d6+4 |
| To-hit bonus | +10 |
| Weapon skill | firearms |
| Size | one-handed |
| Base price | 10 zm (+10/positive enchant) |
| Weight | 1 |
| Material | lead |
- For the ammunition in SLASH'EM and its derivatives, see shotgun shell (SLASH'EM).
A shotgun shell, sometimes referred to simply as a shell, is a type of weapon that appears in dNetHack, notdNetHack and notnotdNetHack. The shotgun shell is a tiny futuristic projectile that uses the firearms skill and is designed as ammunition for shotguns, auto shotguns and BFGs—Pirates know the item as a case shot. It has a default material of lead, and appears as a red tube when unidentified.
Generation
Anachrononauts and Androids start each game with knowledge of the shotgun shell's appearance. Half-dragon Anachrononauts start each game with a cache of 100 uncursed +3 shotgun shells on hand.
Shotgun shells are not randomly generated, though they can be found in bones and can only be wished for by Tourists. They cannot be created by smithing unless the hero is an Undead Hunter that knows their appearance.
Several shotgun shells can be found on the Anachrononaut quest: A chest in the northeastern-most hall of the base on the Anachrononaut quest home level contains 13 stacks of shotgun shells, 5 stacks of shotgun shells are each randomly placed around the locate level at level creation, and 5 more are randomly placed around the goal level at level creation. These also appear on the Android quest, though the chest only contains one guaranteed stack of shotgun shells, with 3 more stacks that each have a 1⁄2 chance of generating in the chest.
Shopkeepers and human smiths generated in the future (i.e. the Anachrononaut quest and Android quest) are always generated with two stacks of shotgun shells for their shotgun.
Deep ones and deeper ones generated in the future and the main dungeon have a 1⁄6 chance of generating with a shotgun accompanied by two stacks of shotgun shells, with the properties of the shotgun itself dependent on where the monster is generated.
An Anachrononaut, Android or Tourist can create shotgun shells by applying a bullet fabber and feeding flint stones and bullets into the device.
Description
As shotgun ammunition, shotgun shells must be fired or "thrown" from an appropriate launcher to deal their actual base damage, and properly-fired shells will always mulch whether or not they hit their target. A BFG can fire a minimum of 4 shotgun shells per shot at a range of 100 squares before applying the user's firearm skill and other bonuses, and The Annulus in BFG form can fire 5 shotgun shells per shot before bonuses are applied.
Shotgun shells deal slashing damage when properly fired, and zombified monsters take +2d6 damage from shells fired via shotgun.
An Anachrononaut or Tourist can convert shotgun shells to bullet form by applying a bullet fabber and feeding them into the device.
Origin
A shotgun shell (or shotgun cartridge) is a type of rimmed and cylindrical (or straight-walled) ammunition used specifically in shotguns. It is typically loaded with numerous small, spherical sub-projectiles called "shot", and shotgun barrels are typically smoothbore to regulate the extent of scattering from fired shot. Some cartridges contain a single solid projectile known as a "slug" (sometimes fired through a rifled slug barrel). The caliber of the cartridge is known as its "gauge".
The casing for a shotgun shell usually consists of a paper or plastic tube with a metallic base containing the primer, and the shot charge is typically contained by wadding inside the case. Paper hulls were first adopted in the late 1870s to replace brass hulls and shells, while plastic hulls began replacing paper hulls for the majority of cartridges from the early 1960s to the late 1970s, and by the early 1980s plastic hulls had become universally adopted (though paper and brass are still occasionally used). The shot itself is traditionally made of lead, but other metals like steel, tungsten and bismuth are also used, due to either restrictions on lead or performance improvements (e.g., achieving higher shot velocities by reducing the mass of the shot charge), and cartridges can also be made with specialty non-lethal projectiles such as rubber and bean bag rounds.
Shotguns have an effective range of about 35 m (38 yd) with buckshot, 45 m (49 yd) with birdshot, 100 m (110 yd) with slugs, and well over 150 m (160 yd) with saboted slugs in rifled barrels, with the spread of small projectiles making a direct hit unnecessary.