Drider (dNetHack)
C drider ![]() | |
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Difficulty | 22 |
Attacks |
Weapon 1d10 physical, Offhand Weapon 1d10 physical, Bite 1d1 poison (strength), Kick 1d1 webbing, Spit 2d4 webbing |
Base level | 16 (max. 30) |
Base experience | 502 |
Speed | 15 |
Base AC | 2 |
Base MR | 10 |
Alignment | -18 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 3000 |
Nutritional value | 500 |
Size | medium |
Resistances | sleep resistance |
Resistances conveyed | sleep resistance (+10,000) |
A drider:
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A drider, C, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The drider is an omnivorous centaur-like demihuman monster that is the result of a drow woman being converted into a humanoid–spider hybrid: they retain the humanoid upper body, but below the waist have the eight-legged form of a spider, and so may trigger the "arachnaphobia" madness. Driders are strong, possess darkvision, can be seen via infravision, and will pick up gold and other objects that they come across. Their monster level can be raised to 30.
A drider has a weapon attack and an offhand attack, a poisonous bite, and a kick attack and spitting attack that spreads webs. Driders have basic prowess in martial combat, and possess sleep resistance and a weakness to iron.
Eating a drider corpse or tin, or quaffing her blood, grants temporary sleep resistance for a duration of 10,000 turns before physical size modifiers.
Generation
Randomly generated driders are often created hostile.
Driders can be generated as minions of Ghaunadaur.
Driders can be generated among the plague victims that are carried within sacks by hill giants on the Healer quest and Drow Healer quest, as well as those encountered outside sacks.
Driders can appear as prisoners in throne rooms, including those ruled by a vampire lord or vampire lady, a drow matron, an embraced drowess, a Y-cultist patron, or the Avatar of Lolth.
Driders are among the monster spirits that can be contained within randomly generated crystal skulls, including those created in the future (i.e. the Anachrononaut quest and Android quest).
A drider can be generated with the following equipment: a suit of armor that has a 2⁄5 chance of being droven plate mail, a 1⁄6 chance of being an elven mithril-coat if droven plate is not given, and a 2⁄5 chance of being orcish chain mail if elven mithril is not given; a droven cloak; a droven lance; a 3⁄5 chance of a droven short sword; and a droven crossbow paired with a stack of 10–29 drug-coated droven bolts.
Origin
The drider (plural "driders" or "drider") is a form of transformed drow that appear in Dungeons & Dragons—unlike the similar sprow, driders have arguably the best aspects of both beings, but because of their deformity they are outcasts from drow society, and the transformation is generally considered a form of punishment. Whether or not the form is intended as a punishment, or acts a boon for maintaining good standing with the drow goddess Lolth, is inconsistent between editions of Dungeons & Dragons. dNetHack and its variants treat the form as a manner of unambiguous punishment, as indicated by its encyclopedia entry: a drow matron transformed into a drider has the "surface" appearance of Lolth herself, but she is rendered sterile and made into an outcast, unable to advance in drow society or further their matrilineal family lines.
Encyclopedia entry
A droven punishment form uniting the upper body of a drow
with the lower body of a giant spider. This form is
typically inflicted on drow matrons who fail a test set
out by Lolth, or who scheme and plot against others
without benefit to themselves, or who value material
things above all else. Driders are cast out of droven
society, driven deep into the underdark tunnels, far from
the cities of the drow. As with all punishment forms,
conversion into a drider also renders the victim sterile.
Driders, then, have been given the _form_ of the deity
Lolth, but have been deprived of the _essence_ of what it
means to be drow.