Kamerel
Kamerel are a category of monsters added in dNetHack. They are represented by ".
Contents
Amm Kamerel
" Amm Kamerel (No tile) | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 1d1 physical, Magic 0d6 clerical spell |
Base level | 3 |
Base experience | 43 |
Speed | 12 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 140 |
Nutritional value | 0 |
Size | small |
Resistances | shock, petrification |
Resistances conveyed | fire, cold, sleep, shock, poison |
An Amm Kamerel:
|
Equipment sets
Warrior
81 out of 100 will be warriors:
- Don't cast spells (are spawned canceled)
- Mirrorblade
- Roundshield (Bronze, silver, or glass)
- Banded mail (Bronze, silver, or glass)
Fighter driver
9 out of 100 will be fighter drivers:
- +3 levels
- Intrinsic fast speed
- Don't cast spells (are spawned canceled)
- +1 Mirrorblade
- +1 Roundshield (Bronze, silver, or glass)
- +1 Plate mail (Bronze, silver, or glass)
Wizard driver
9 out of 100 will be wizard drivers:
- +3 levels
- Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
- Cast open wounds
- Elven cloak, Dwarvish cloak, or Cloak of invisibility
- +1 Stiletto (Bronze, silver, or glass)
Wizard leader
1 out of 100 will be wizard leaders:
- +7 levels
- Cast open wounds
- Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
- Cloak of protection
- +1 Stiletto (Bronze, silver, or glass)
Hudor Kamerel
" Hudor Kamerel (No tile) | |
---|---|
Difficulty | 10 |
Attacks |
Touch 2d6 soaking, Magic 0d6 clerical spell |
Base level | 6 |
Base experience | 96 |
Speed | 18 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 750 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, petrification |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Hudor Kamerel:
|
Hudor Kamerel can't move, and are invisible while over water or shallow water. They are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the open wounds monster spell.
Sharab Kamerel
" Sharab Kamerel (No tile) | |
---|---|
Difficulty | 14 |
Attacks |
Claw 8d1 physical, Claw 8d1 physical, Claw 8d1 physical, Magic 2d6 clerical spell |
Base level | 10 |
Base experience | 231 |
Speed | 18 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 750 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, petrification |
Resistances conveyed | fire, cold, sleep, shock, poison |
A Sharab Kamerel:
|
Sharab Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the psi bolt monster spell.
Sharab Kamerel have monster displacement (which causes 50% of all melee attacks to miss them) and are resistant to most physical attacks (in the same way that shades resist most attacks). Unlike shades, Sharab Kamerel are not vulnerable to silver, but they are vulnerable to both blessed and cursed items.
Ara Kamerel
" Ara Kamerel (No tile) | |
---|---|
Difficulty | 19 |
Attacks |
Weapon 2d8 physical, Claw 2d3 Amulet theft, Cast 0d0 clerical spell |
Base level | 15 |
Base experience | 381 |
Speed | 9 |
Base AC | 6 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | sleep, shock, poison, acid, petrification, magic |
Resistances conveyed | fire, cold, sleep, shock, poison |
An Ara Kamerel:
|
Ara Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the open wounds monster spell.
In addition, they are generated with a Kamerel Vajra, a special type of lightsaber. In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does an additional 6d6 lightning damage and blinds the target.
Ara Kamerel have transcended the regular universe, and are now present only as reflections of their higher selves. If an Ara Kamerel is destroyed, it is able to convert any gold golem on the level into a new version of itself, albeit without its special equipment. Hostile and peaceful Ara Kamerel are anchored to the current dungeon level and don't move between levels while unincarnate. Tame Ara Kamerel are anchored to the player character and will follow them between dungeon levels, and will reincarnate into any gold golem the player comes across.
Encyclopedia entry
You live in the mirror as well as the real world - the
proof's right there when you gaze at the reflection.
But, does something live only in that mirror place?
Stare into the mirror my friend. Does something
besides you look back?
[ Tales from the Infinite Staircase, by Monte Cook]