Hedrow wizard
| @ hedrow wizard (No tile) | |
|---|---|
| Difficulty | 12 |
| Attacks | |
| Base level | 9 |
| Base experience | 237 |
| Speed | 12 |
| Base AC | 6 |
| Base MR | 40 |
| Alignment | -6 (chaotic) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | Yes |
| Weight | 1200 |
| Nutritional value | 350 |
| Size | medium |
| Resistances | sleep resistance |
| Resistances conveyed | sleep resistance (+3500) |
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A hedrow wizard:
| |
A hedrow wizard, @, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The hedrow wizard is a type of male humanoid drow that is strong, possesses darkvision, can be seen via infravision, and can pick up weapons, food and other items that he comes across. Hedrow wizards may turn traitor while tame.
Hedrow wizards have a weapon attack and the ability to cast one mage monster spell during each of their turns. Hedrow wizards have a base attack bonus of +0.5 to-hit per level, and possess sleep resistance along with a weakness to iron.
Eating a hedrow wizard corpse or tin, or quaffing his blood, grants temporary sleep resistance for a duration of 3,500 turns before physical size modifiers.
Generation
Randomly generated hedrow wizards are often created hostile. They are not a valid polymorph form. A hedrow wizard can grow up into a hedrow master-wizard.
Hedrow wizards can be generated as minions of Ghaunadaur.
Hedrow wizards can appear in the court of a throne room ruled by a drow matron or embraced drowess.
Hedrow wizards can appear as prisoners in throne rooms, including those ruled by a dwarf king or dwarf queen, a rival embraced drowess, a Y-cultist patron, or the Avatar of Lolth.
A hedrow wizard is always generated with erosion-proofed droven chain mail bearing the emblem of their house, a droven cloak, a pair of high boots, a droven dagger, and a droven short sword.
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