Ogre mage (dNetHack)
O ogre mage | |
---|---|
Difficulty | 10 |
Attacks |
Weapon 2d5 physical, Cast 2d6 mage spell |
Base level | 7 |
Base experience | 135 |
Speed | 10 |
Base AC | 5 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 2200 |
Nutritional value | 500 |
Size | large |
Resistances | none |
Resistances conveyed | none |
An ogre mage:
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An ogre mage, O, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The ogre mage is an orcish type of ogre that possesses lowlight vision at a 2-square range, can be seen via infravision, and will seek out and pick up gold and gems among other items.
An ogre mage has a physical weapon attack and will attempt to cast one mage monster spell during each of their turns.
Generation
Ogre mages may be generated as peaceful towards chaotic heroes.
Hostile ogre mages may appear in the court of a throne room ruled by an ogre king.
Three hostile ogre mages are generated on the Mordor Ruins variant of the Chaos Quest at level creation, where they are stationed in the throne room of the ogre emperor within the eastern section of the Mordor Fortress.
Two ogre mages are generated within the throne room of an ogre king on the Neutral Quest at level creation.
An ogre mage always generates with some gold and a weapon, which has a 1⁄12 chance of being a battle-axe and will otherwise be a club, and is eligible for offensive, defensive and miscellaneous items.
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