Baby crocodile

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A baby crocodile, :, is a type of monster that appears in NetHack. The baby crocodile is a carnivorous animal that is part of the lizard monster class. Baby crocodiles are amphibious and capable of swimming.

A baby crocodile has a bite attack.


Randomly-generated baby crocodiles are always created hostile. A baby crocodile can grow up into a crocodile, and eggs laid by crocodiles will hatch into baby crocodiles.


Baby crocodiles are very slow-moving, and their bite is not too threatening for most characters unless they have poor AC or else are low on health. Escaping from a baby crocodile is trivial, outside of severe encumbrance or poor luck with monster generation (e.g. a wand of create monster or scroll of create monster surrounds a character with hostiles).


The baby crocodile first appears in NetHack 3.0.7.



In SLASH'EM, quaffing from a toilet has an effective 245 chance of generating a baby if done in the form of a canine, and a 29 chance of generating one otherwise, unless baby crocodiles are extinct or genocided in either case.[1] Breaking a toilet by kicking it has a 13 chance of generating 2-6 baby crocodiles.[2]


In UnNetHack, the Tourist role's default pet is a baby crocodile.


In dNetHack and notdNetHack, baby crocodiles may be generated as minions of Offler.

Drow characters can tame baby crocodiles and ride them as steeds.


In EvilHack, two baby crocodiles are generated in the Sewers of Waterdeep map of Mines' End at level creation.

All growth stages of crocodile move much faster when underwater than they do on land.


In SlashTHEM, in addition to SLASH'EM details, the Corsair has a 15 chance of starting with a baby crocodile named Snappy as their default pet.


Hack'EM has the same odds of generating baby crocodiles from a toilet as in SLASH'EM, and generates two baby crocodiles in the Sewers of Waterdeep map for Mines' End at level creation, as in EvilHack.

Encyclopedia entry

See the encyclopedia entry for crocodile.