Xorn monk
| X xorn monk (No tile) | |
|---|---|
| Difficulty | 14 |
| Attacks |
claw 1d8 physical, claw 1d8 physical, claw 1d8 physical, kick 1d8 physical, kick 1d8 physical, bite 4d6 physical |
| Base level | 10 |
| Base experience | 279 |
| Speed | 9 |
| Base AC | -2 |
| Base MR | 20 |
| Alignment | -10 (chaotic) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 1200 |
| Nutritional value | 700 |
| Size | medium |
| Resistances | fire resistance, cold resistance, stoning resistance |
| Resistances conveyed | stoning resistance |
|
A xorn monk:
| |
| Reference | dNAO 3.26.0 - src/monst.c, line 10,766 |
A xorn monk, X, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The xorn monk is a type of xorn that acts as a servant of Master Kaen: xorn monks are strong and thick-skinned metallivores like their xorn kin, they can see through both normal vision and earthsense, and they are breathless, amphibious and capable of phasing through walls. Xorn monks will collect items that they come across, can reach level 30, and have 12 points of AC and 8 points of DR in the 'natural' categories.
Xorn monks have six attacks–three claw attacks, two kick attacks and a bite attack–that all inflict standard physical damage. They have basic prowess in martial combat along with a full base attack bonus of +1 to-hit per level. Xorn monks possess fire resistance, cold resistance and stoning resistance.
Xorn monks can be warded by an Elder Elemental Eye at any level of reinforcement.
Generation
Xorn monks are always generated hostile and meditating. They are neither a valid polymorph form nor a valid genocide target (although Quest monster generation in dNetHack and its derivatives ignores genocide regardless). Figurines or statues of xorn monks cannot be generated or wished for.
Xorn monks are only randomly generated on the Monk quest, where they make up 1⁄6 of the randomly generated monsters in the branch. Several floors of the Monk quest also generate xorn monks during level creation: three are generated on the locate level, one is generated in each of the lower filler levels, and four are generated on the goal level.
Xorn monks are generated with a pair of boots, a pair of gloves, a sedge hat, and a cloak, which are all shaped to fit the monster and subjected to the following generation rules:
- The cloak, gloves and boots all have a 1⁄4 chance of their enchantment each being increased by 1-4 points after creation.
- The cloak has a 1⁄50 chance of being a cloak of magic resistance, and will otherwise be a robe.
- The gloves have a 19⁄20 chance of being plain gloves, a 1⁄80 chance of being gauntlets of dexterity, and a 3⁄80 chance of being gauntlets of power.
- The boots will be one of the following:
- Low boots (3⁄4 chance)
- High boots (3⁄16 chance)
- Kicking boots (1⁄24 chance)
- Water walking boots (1⁄144 chance)
- Flying boots (1⁄144 chance)
- Speed boots (1⁄144 chance)
- The cloak glyph will be colored orange, as well as the glyphs of the boots and gloves if they are non-metallic.
- Both gloves and boots may be given the following properties:
- Each set of gloves and boots has a separate 1⁄10 chance of being either bladed or spiked, with an equal probability of each.
- They each have a 1⁄50 chance of being freezing, shocking or flaming, with a roughly equal probability of each. Otherwise, they each have a 1⁄20 chance of being frosted, sparking or red-hot, with a roughly equal probability of each.
- They each have a 1⁄50 chance of being anarchic, holy or unholy, with an equal probability of each. Otherwise, they each have a 1⁄20 chance of being unruly, consecrated or desecrated, with an equal probability of each.
Origin
The xorn originates from Dungeons & Dragons, where it debuts in the 1st Edition Monster Manual of Advanced Dungeons & Dragons. Xorns come from the Elemental Plane of Earth and are depicted as odd and radially-symmetrical creatures: a large mouth sits at the top of their rocky body, surrounded by three long arms interspersed with their three eyes and three stumpy legs. All of their limbs are evenly spaced, and their arms end in sharp talons.
Like many creatures from their Elemental Plane, xorns can travel through ground and stone as if it were water. Xorns encountered outside their home plane are not especially peaceful, but only attack if something else attacks them first or impedes their scavenging. The usual xorn diet consists of stone and minerals, as well as some types of metals.