Gizmo
Gizmos are a group of new monsters in dNetHack that use the G symbol but are not gnomes[1]. Using farlook on a monster with this symbol will reveal that it belongs to the monster class "gnome or gizmo".
Although they differ widely in their characteristics and attacks, gizmos share the common trait that they are nonliving machines. As a result they do not need to eat or breathe, and they are not affected by poison, petrification, disease, or death magic. Many resist level drain as well. On the other hand, they do not naturally regenerate health.
Contents
Clockwork soldier
G clockwork soldier (No tile) | |
---|---|
Difficulty | 1 |
Attacks |
Claw 2d8 physical |
Base level | 0 |
Base experience | 4 |
Speed | 16 |
Base AC | 10 |
Base MR | 4 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 100 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
A clockwork soldier:
|
Clockwork soldiers are created by tinker gnomes through their tinker attack. They proceed in predominately straight lines, attacking anything that gets in front of them. With each step, a clockwork soldier has a small chance of changing its course of travel incrementally to the left or right at random. A clockwork soldier will therefore spend much of its time stuck in corners.
Clockwork dwarf
G clockwork dwarf (No tile) | |
---|---|
Difficulty | 1 |
Attacks |
Claw 2d6 physical |
Base level | 0 |
Base experience | 4 |
Speed | 16 |
Base AC | 10 |
Base MR | 4 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 90 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
A clockwork dwarf:
|
Clockwork dwarves are created by tinker gnomes through their tinker attack. Like clockwork soldiers, they proceed in predominately straight lines, attacking anything that gets in front of them. Unlike a soldier, clockwork dwarves can dig, and will therefore spend much of their time stuck at the edge of the map or veering drunkenly back and forth excavating the current dungeon level.
Faberge sphere
G faberge sphere (No tile) | |
---|---|
Difficulty | 1 |
Attacks |
Suicidal explosion 3d6 physical, Explode on death 3d6 physical |
Base level | 0 |
Base experience | 10 |
Speed | 16 |
Base AC | 10 |
Base MR | 4 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 10 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
A faberge sphere:
|
Faberge spheres are created by tinker gnomes through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves. As with clockwork soldiers, they have a tendency to get stuck in corners.
Faberge spheres are the gizmo equivalent of regular spheres: they explode when destroyed, or when they self-destruct to cause damage to a target. Their explosion is a little less damaging than an e-type sphere's (3d6 damage rather than 4d6), but the damage is physical rather than energy-based (fire, cold, shock, etc.), so it cannot be resisted by energy resistance. They are faster than ordinary spheres (16 instead of 13) but have a lower base level, so they give less experience when destroyed.
Firework cart
G firework cart (No tile) | |
---|---|
Difficulty | 2 |
Attacks | |
Base level | 0 |
Base experience | 7 |
Speed | 18 |
Base AC | 10 |
Base MR | 4 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 40 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
A firework cart:
|
Firework carts are created by tinker gnomes through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves. As with clockwork soldiers, they have a tendency to get stuck in corners. A firework cart explodes in a large display of multicolored blasts when killed or when it strikes a monster.
Clockwork factory
G clockwork factory (No tile) | |
---|---|
Difficulty | 12 |
Attacks |
Tinker 0d0 spawn gizmos |
Base level | 10 |
Base experience | 284 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1900 |
Nutritional value | 0 |
Size | Medium |
Resistances | poison, petrification, level drain, disease |
Resistances conveyed | None |
A clockwork factory:
|
Clockwork factories are sessile gizmos that produce a near-continuous stream of clockwork soldiers, dwarves, Faberge spheres, and firework carts.
Golden heart
G golden heart (No tile) | |
---|---|
Difficulty | 13 |
Attacks |
Claw 1d13 physical, Gaze attack 0d0 luck drain |
Base level | 10 |
Base experience | 311 |
Speed | 13 |
Base AC | −5 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 90 |
Nutritional value | 0 |
Size | Tiny |
Resistances | poison |
Resistances conveyed | poison |
A golden heart:
|
Golden hearts are teleporting, luck draining gizmos created by Hooloovoos.
Juggernaut
G juggernaut | |
---|---|
Difficulty | 22 |
Attacks |
Butt 2d8 physical, Butt 2d8 physical |
Base level | 20 |
Base experience | 723 |
Speed | 24 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 9000 |
Nutritional value | 0 |
Size | Huge |
Resistances | poison, petrification, level drain, disease
|
A juggernaut:
|
Juggernauts proceed in predominately straight lines, attacking anything that gets in front of them and digging through any walls in their way, much like a clockwork dwarf.
When on the level, a message is shown: "You hear (loud) scraping (in the distance)." They share this message with their brethren, Id Juggernauts (see below)
However, Juggernauts will home in on the character, adjusting their vector of travel to move towards them. In addition, Juggernauts can attack into the two directions neighboring their direction of travel, as shown below:
..x ... .GX .Gx ..x .xX X=direction of travel x=squares into which the Juggernaut can attack.
They can be generated in dNetHack vaults.
Id juggernaut
G id juggernaut (No tile) | |
---|---|
Difficulty | 23 |
Attacks |
Butt 2d8 physical, Butt 2d8 physical |
Base level | 20 |
Base experience | 770 |
Speed | 24 |
Base AC | −20 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 9000 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
An id juggernaut:
|
Id Juggernauts behave identically to regular juggernauts, save that they phase through walls rather than digging through them.
They can be found in dNetHack vaults.
Scrap titan
G scrap titan (No tile) | |
---|---|
Difficulty | 26 |
Attacks |
Claw 3d12 physical, Claw 3d12 physical, Touch 1d1 rust, Touch 1d1 rust |
Base level | 20 |
Base experience | 811 |
Speed | 12 |
Base AC | −20 |
Base MR | 0 |
Alignment | −10 (chaotic) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | No |
Weight | 9000 |
Nutritional value | 0 |
Size | Huge |
Resistances | poison, petrification, disease
|
A scrap titan:
|
Unlike most gizmos, scrap titans don't have any special movement rules.
They can be found in dNetHack vaults.
Hellfire colossus
G hellfire colossus (No tile) | |
---|---|
Difficulty | 28 |
Attacks |
Claw 4d8 physical, Claw 4d8 physical, Butt 4d8 fire, Butt 4d8 fire, Breath weapon 2d10 fire |
Base level | 20 |
Base experience | 908 |
Speed | 12 |
Base AC | −20 |
Base MR | 0 |
Alignment | 10 (lawful) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | No |
Weight | 9000 |
Nutritional value | 0 |
Size | Huge |
Resistances | fire, poison, petrification, disease
|
A hellfire colossus:
|
Unlike most gizmos, hellfire colossi don't have any special movement rules.
They can be found in dNetHack vaults.
Hellfire orb
G hellfire orb (No tile) | |
---|---|
Difficulty | 13 |
Attacks | |
Base level | 10 |
Base experience | 260 |
Speed | 16 |
Base AC | 10 |
Base MR | 4 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 10 |
Nutritional value | 0 |
Size | small |
Resistances | poison, petrification, level drain, disease
|
A hellfire orb:
|
Hellfire orbs are not created by any enemy. Instead, the character may fashion pet hellfire orbs from the remains of a hellfire colossus.
Clockwork automaton
G clockwork automaton | |
---|---|
Difficulty | 22 |
Attacks |
Weapon 2d6 physical, Weapon 2d6 physical |
Base level | 20 |
Base experience | 581 |
Speed | 12 |
Base AC | 7 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 |
Size | medium |
Resistances | poison, petrification, disease
|
A clockwork automaton:
|
Clockwork automata are not normally created, though they may appear among the failed adventurers on the Astral Plane.
Colossal clockwork war-machine
G colossal clockwork war-machine (No tile) | |
---|---|
Difficulty | 45 |
Attacks |
Weapon 8d8 physical, Off hand Weapon 8d8 physical |
Base level | 45 |
Base experience | 2494 |
Speed | 12 |
Base AC | -9 |
Base MR | 0 |
Alignment | 10 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 9000 |
Nutritional value | 0 |
Size | Gigantic |
Resistances | poison, petrification, disease,fire,sleep
|
A colossal clockwork war-machine:
|
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.