Source:NetHack 3.2.0/minion.c
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Below is the full text to minion.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/minion.c#line123]], for example.
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1. /* SCCS Id: @(#)minion.c 3.2 95/12/20 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "emin.h" 7. #include "epri.h" 8. 9. void 10. msummon(ptr) /* ptr summons a monster */ 11. register struct permonst *ptr; 12. { 13. register int dtype = 0, cnt = 0; 14. aligntyp atyp = sgn(ptr->maligntyp); 15. 16. if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) { 17. dtype = (!rn2(20)) ? dprince(atyp) : 18. (!rn2(4)) ? dlord(atyp) : ndemon(atyp); 19. cnt = (!rn2(4) && !is_ndemon(&mons[dtype])) ? 2 : 1; 20. } else if (is_dlord(ptr)) { 21. dtype = (!rn2(50)) ? dprince(atyp) : 22. (!rn2(20)) ? dlord(atyp) : ndemon(atyp); 23. cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1; 24. } else if (is_ndemon(ptr)) { 25. dtype = (!rn2(20)) ? dlord(atyp) : 26. (!rn2(6)) ? ndemon(atyp) : monsndx(ptr); 27. cnt = 1; 28. } else if (is_lminion(ptr)) { 29. dtype = (is_lord(ptr) && !rn2(20)) ? llord() : 30. (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr); 31. cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1; 32. } 33. 34. if (!dtype) return; 35. 36. /* sanity checks */ 37. if (cnt > 1 && (mons[dtype].geno & G_UNIQ)) cnt = 1; 38. /* 39. * If this daemon is unique and being re-summoned (the only way we 40. * could get this far with an extinct dtype), try another. 41. */ 42. if (mvitals[dtype].mvflags & G_GONE) { 43. dtype = ndemon(atyp); 44. if (!dtype) return; 45. } 46. 47. while (cnt > 0) { 48. (void)makemon(&mons[dtype], u.ux, u.uy); 49. cnt--; 50. } 51. return; 52. } 53. 54. void 55. summon_minion(alignment, talk) 56. aligntyp alignment; 57. boolean talk; 58. { 59. register struct monst *mon; 60. int mnum; 61. 62. switch ((int)alignment) { 63. case A_LAWFUL: 64. mnum = lminion(); 65. break; 66. case A_NEUTRAL: 67. mnum = PM_AIR_ELEMENTAL + rn2(4); 68. break; 69. case A_CHAOTIC: 70. case A_NONE: 71. mnum = ndemon(alignment); 72. break; 73. default: 74. impossible("unaligned player?"); 75. mnum = ndemon(A_NONE); 76. break; 77. } 78. if (mons[mnum].pxlth == 0) { 79. struct permonst *pm = &mons[mnum]; 80. pm->pxlth = sizeof(struct emin); 81. mon = makemon(pm, u.ux, u.uy); 82. pm->pxlth = 0; 83. if (mon) { 84. mon->isminion = TRUE; 85. EMIN(mon)->min_align = alignment; 86. } 87. } else if (mnum == PM_ANGEL) { 88. mon = makemon(&mons[mnum], u.ux, u.uy); 89. if (mon) { 90. mon->isminion = TRUE; 91. EPRI(mon)->shralign = alignment; /* always A_LAWFUL here */ 92. } 93. } else 94. mon = makemon(&mons[mnum], u.ux, u.uy); 95. if (mon) { 96. if (talk) { 97. pline_The("voice of %s booms:", align_gname(alignment)); 98. verbalize("Thou shalt pay for thy indiscretion!"); 99. if (!Blind) 100. pline("%s appears before you.", Amonnam(mon)); 101. } 102. mon->mpeaceful = FALSE; 103. /* don't call set_malign(); player was naughty */ 104. } 105. } 106. 107. #define Athome (Inhell && !mtmp->cham) 108. 109. int 110. demon_talk(mtmp) /* returns 1 if it won't attack. */ 111. register struct monst *mtmp; 112. { 113. long demand, offer; 114. 115. if (uwep && uwep->oartifact == ART_EXCALIBUR) { 116. pline("%s looks very angry.", Amonnam(mtmp)); 117. mtmp->mpeaceful = mtmp->mtame = 0; 118. newsym(mtmp->mx, mtmp->my); 119. return 0; 120. } 121. 122. /* Slight advantage given. */ 123. if (is_dprince(mtmp->data) && mtmp->minvis) { 124. mtmp->minvis = mtmp->perminvis = 0; 125. if (!Blind) pline("%s appears before you.", Amonnam(mtmp)); 126. newsym(mtmp->mx,mtmp->my); 127. } 128. if (u.usym == S_DEMON) { /* Won't blackmail their own. */ 129. pline("%s says, \"Good hunting, %s.\" and vanishes.", 130. Amonnam(mtmp), flags.female ? "Sister" : "Brother"); 131. rloc(mtmp); 132. return(1); 133. } 134. demand = (u.ugold * (rnd(80) + 20 * Athome)) / 135. 100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))); 136. if (!demand) /* you have no gold */ 137. return mtmp->mpeaceful = 0; 138. else { 139. pline("%s demands %ld zorkmid%s for safe passage.", 140. Amonnam(mtmp), demand, plur(demand)); 141. 142. if ((offer = bribe(mtmp)) >= demand) { 143. pline("%s vanishes, laughing about cowardly mortals.", 144. Amonnam(mtmp)); 145. } else { 146. if ((long)rnd(40) > (demand - offer)) { 147. pline("%s scowls at you menacingly, then vanishes.", 148. Amonnam(mtmp)); 149. } else { 150. pline("%s gets angry...", Amonnam(mtmp)); 151. return mtmp->mpeaceful = 0; 152. } 153. } 154. } 155. mongone(mtmp); 156. return(1); 157. } 158. 159. long 160. bribe(mtmp) 161. struct monst *mtmp; 162. { 163. char buf[BUFSZ]; 164. long offer; 165. 166. getlin("How much will you offer?", buf); 167. (void) sscanf(buf, "%ld", &offer); 168. 169. /*Michael Paddon -- fix for negative offer to monster*/ 170. /*JAR880815 - */ 171. if (offer < 0L) { 172. You("try to shortchange %s, but fumble.", 173. mon_nam(mtmp)); 174. offer = 0L; 175. } else if (offer == 0L) { 176. You("refuse."); 177. } else if (offer >= u.ugold) { 178. You("give %s all your gold.", mon_nam(mtmp)); 179. offer = u.ugold; 180. } else You("give %s %ld zorkmid%s.", mon_nam(mtmp), offer, 181. plur(offer)); 182. 183. u.ugold -= offer; 184. mtmp->mgold += offer; 185. flags.botl = 1; 186. return(offer); 187. } 188. 189. int 190. dprince(atyp) 191. aligntyp atyp; 192. { 193. int tryct, pm; 194. 195. for (tryct = 0; tryct < 20; tryct++) { 196. pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS); 197. if (!(mvitals[pm].mvflags & G_GONE) && 198. (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp))) 199. return(pm); 200. } 201. return(dlord(atyp)); /* approximate */ 202. } 203. 204. int 205. dlord(atyp) 206. aligntyp atyp; 207. { 208. int tryct, pm; 209. 210. for (tryct = 0; tryct < 20; tryct++) { 211. pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX); 212. if (!(mvitals[pm].mvflags & G_GONE) && 213. (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp))) 214. return(pm); 215. } 216. return(ndemon(atyp)); /* approximate */ 217. } 218. 219. /* create lawful (good) lord */ 220. int 221. llord() 222. { 223. if (!(mvitals[PM_ARCHON].mvflags & G_GONE)) 224. return(PM_ARCHON); 225. 226. return(lminion()); /* approximate */ 227. } 228. 229. int 230. lminion() 231. { 232. int tryct; 233. struct permonst *ptr; 234. 235. for (tryct = 0; tryct < 20; tryct++) { 236. ptr = mkclass(S_ANGEL,0); 237. if (ptr && !is_lord(ptr)) 238. return(monsndx(ptr)); 239. } 240. 241. return(0); 242. } 243. 244. int 245. ndemon(atyp) 246. aligntyp atyp; 247. { 248. int tryct; 249. struct permonst *ptr; 250. 251. for (tryct = 0; tryct < 20; tryct++) { 252. ptr = mkclass(S_DEMON, 0); 253. if (is_ndemon(ptr) && 254. (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp))) 255. return(monsndx(ptr)); 256. } 257. 258. return(0); 259. } 260. 261. /*minion.c*/