User:Tungtn/Physical damage analysis/Healer
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Early game
+0 scalpel
- start str: +0
- basic knife: +0
- 1 / 2 / 3
+0 darts (thrown)
- thrown: no str bonus
- basic dart: +0
- Unskilled would give -2 damage, so you'd need 16+ strength for +1 bonus damage to do the minimum 2 damage to even begin training the dart skill in NetHack! Poisoned darts would also pass the damage threshold, so dipping darts into random potions might be worthwhile.
- small: 1 / 2 / 3
- large: 1 / 1.5 / 2
Mid game
+0 darts (thrown)
- thrown: no str bonus
- expert dart: +2 or +3 (DynaHack)
- multishot x1 / x2 / x3
- NetHack
- small: 3 / 8 / 15
- large: 3 / 7 / 12
- DynaHack
- small: 4 / 10 / 18
- large: 4 / 9 / 15
+0 poisoned darts (thrown)
- thrown: no str bonus
- expert dart: +2 or +3 (DynaHack)
- multishot: x1 / x2 / x3
- NetHack
- resist
- small: 3 / 8 / 15
- large: 3 / 7 / 12
- non-resist
- small: 4 / 15 / 33
- large: 4 / 14 / 30
- resist
- DynaHack
- resist
- small: 4 / 10 / 18
- large: 4 / 9 / 15
- non-resist
- small: 5 / 17 / 36
- large: 5 / 16 / 33
- resist
+0 daggers (thrown)
- thrown: no str bonus
- skilled dagger: +1
- multishot: x1 / x1.5 / x2
- small: 2 / 5.25 / 10
- large: 2 / 4.5 / 8
+0 crysknife
- 18 str: +2
- expert knife: +2 or +3 (DynaHack)
- subtotal of bonuses: +4 or +5 (DynaHack)
- NetHack: 5 / 9.5 / 14
- DynaHack: 6 / 10.5 / 15
+0 unicorn horn
- 18 str: +2 or +4 (x2 two-handed in DynaHack)
- expert unicorn horn: +2 or +3 (DynaHack)
- subtotal of bonuses: +4 or +7 (DynaHack)
- NetHack: 5 / 10.5 / 16
- DynaHack: 8 / 13.5 / 19
+0 Staff of Aesculapius
- 18 str: +2 or +4 (2x two-handed in DynaHack)
- expert quarterstaff: +2 or +3 (DynaHack)
- subtotal of bonuses: +4 or +7 (DynaHack)
- NetHack
- resist: 5 / 7.5 / 10
- non-resist: 7 / 15.5 / 24
- DynaHack
- resist: 8 / 10.5 / 13
- non-resist: 10 / 18.5 / 27
Late game
+7 poisoned darts (thrown)
- thrown: no str bonus
- expert dart: +2 or +3 (DynaHack)
- multishot: x1 / x2 / x3
- NetHack
- resist
- small: 10 / 22 / 36
- large: 10 / 21 / 33
- non-resist
- small: 11 / 29 / 54
- large: 11 / 28 / 51
- resist
- DynaHack
- resist
- small: 11 / 24 / 39
- large: 11 / 23 / 36
- non-resist
- small: 12 / 31 / 57
- large: 12 / 30 / 54
- resist
+7 silver daggers (thrown)
- thrown: no str bonus
- skilled dagger: +1
- multishot: x1 / x1.5 / x2
- non-silver
- small: 9 / 15.75 / 24
- large: 9 / 15 / 22
- silver
- small: 10 / 31.5 / 64
- large: 10 / 30.75 / 62
+7 silver saber
- 18/** str: +6
- basic saber: +0
- non-silver: 14 / 17.5 / 21
- silver: 15 / 28 / 41
+7 Grayswandir
- 18/** str: +6
- basic saber: +0
- non-silver: 22 / 29 / 36
- silver: 23 / 39.5 / 56
+7 Staff of Aesculapius
- 18/** str: +6 or +12 (x2 two-handed in DynaHack)
- expert quarterstaff: +2 or +3 (DynaHack)
- subtotal of bonuses: +8 or +15 (DynaHack)
- NetHack
- resist: 16 / 18.5 / 21
- non-resist: 25 / 33.5 / 42
- DynaHack
- resist: 23 / 25.5 / 28
- non-resist: 32 / 40.5 / 49
Magicbane
- 18/** str: +6
- skilled dagger: +1
- +2
- resist
- small: 11 / 13.57 / 25
- large: 11 / 13.07 / 24
- non-resist
- small: 12 / 16.48 / 33
- large: 12 / 15.98 / 32
- resist
- +7
- resist
- small: 16 / 17.5 / 30
- large: 16 / 17 / 29
- non-resist
- small: 17 / 20.4 / 38
- large: 17 / 19.9 / 37
- resist
Late game damage breakdowns
+7 poisoned darts
29/28 poison, 22/21 poison resist:
- +14 avg from enchantment
- +7 applied x2 on average from expert d3 multishot
- +7 avg from poison
- d6 applied x2 on average from expert d3 multishot
- +4/3 avg from dart base damage
- d3/d2 applied x2 on average from expert d3 multishot
- +4 avg from expert dart skill
- +2 applied x2 on average from expert d3 multishot
+7 Grayswandir
39.5 silver, 29 non-silver:
- +14 from enchantment
- +7 twice from Grayswandir
- +6 from 18/** strength
- +10.5 avg from silver
- +9 avg from Grayswandir base damage
- d8 with double damage vs. all
- +0 from basic saber
+7 Staff of Aesculapius
33.5 drain, 18.5 drain resist:
- +7 from enchantment (base)
- +7 from enchantment (if not drain resistant)
- +6 from 18/** strength
- +3.5 avg from Staff of Aesculapius base damage
- +3.5 avg from Staff of Aesculapius base damage if not drain resistant
- +4.5 avg from Staff of Aesculapius draining
- +2 from expert quarterstaff