Vulpenferno
d vulpenferno (No tile) | |
---|---|
Difficulty | 12 |
Attacks |
Kick 2d3 physical, Touch 1d3 lightning, Kick 2d3 physical, Passive (level + 1)d4 fire |
Base level | 10 |
Base experience | ? |
Speed | 16 |
Base AC | 0 |
Base MR | 5 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 300 |
Nutritional value | 250 |
Size | Small |
Resistances | None |
Resistances conveyed | None |
A vulpenferno:
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The vulpenferno is a monster in SpliceHack. Vulpenfernoes have a lightning touch attack, a passive fire attack, and two physical kick attacks.
Strategy
Vulpenfernoes are dangerous. Players without fire resistance or shock resistance can lose a lot of health fighting vulpenfernoes in melee, and risk having their wands and rings destroyed. Vulpenfernoes' high speed allows them to enter melee range quickly, especially in open spaces like a Big Room.
Like other monsters with passive attacks, vulpenfernoes should be fought with ranged weapons or spells, even if they enter melee range. Wands can hurt them too, but are vulnerable to the vulpenferno's lightning touch. It is best to keep wands and rings in a bag if a vulpenferno is nearby.
Players using a melee weapon or bare hands against a vulpenferno should keep an escape item or source of healing handy, as the vulpenferno's passive attack will probably do a lot of damage.
Pets should also be kept away from vulpenfernoes. Pets who attack multiple times per turn but lack fire resistance are particularly vulnerable.
History
Early versions of SpliceHack had a monster called a nova fox, which was renamed to vulpenferno in version 0.7.1.[1]
Encyclopedia entry
Vulpenfernoes are elemental foxes that hail from a world of fire and lightning. Their shrill cry signals death for those that cannot keep up with their speed. There are even rumors that they can turn magical attacks back against mages.