Difference between revisions of "Amulet of Yendor"

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(Effects while carrying the Amulet of Yendor: added a lot of source code references)
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* You get [[clairvoyance]], if it is not [[Cornuthaum|blocked]].
 
* You get [[clairvoyance]], if it is not [[Cornuthaum|blocked]].
 
* When casting spells, your energy is drained. See below.
 
* When casting spells, your energy is drained. See below.
* [[Nutrition|Hunger]] is increased (additional to normal amulet hunger).
+
* [[Nutrition|Hunger]] is increased by 1 every 20 turns (in addition to normal amulet hunger).<ref>{{sourcecode|eat.c|2158}}</ref>
 
* Your [[luck]] timeout is increased.
 
* Your [[luck]] timeout is increased.
* Monster difficulty will depend on your deepest level reached, not your current dungeon level.
+
* Monster difficulty will depend on your deepest level reached, not your current dungeon level.<ref>{{sourcecode|dungeon.c|1460}}</ref>
* Monsters are less likely to be generated asleep.
+
* [[Nymph|Nymphs]], [[Demon|named demons]], [[Wumpus|wumpuses]], [[Long worm|long worms]], and [[Eel|eels]] are always generated awake.<ref>{{sourcecode|makemon.c|982}}</ref><ref>{{sourcecode|makemon.c|1036}}</ref>
* When going up levels in Gehennom, you may [[teleport]] down 0 to 3 levels instead. See the table below.
+
* When going up levels in Gehennom, you may [[teleport]] down 0 to 3 levels instead. See the table below.<ref>{{sourcecode|do.c|979}}</ref>
* You cannot level [[teleport]]. (or [[branchport]])
+
* You cannot level [[teleport]]. (or [[branchport]])<ref>{{sourcecode|teleport.c|572}}</ref><ref>{{sourcecode|artifact.c|1320}}</ref>
* Teleportation within the level is blocked 1/3 of the time.
+
* Teleportation within the level is blocked 1/3 of the time.<ref>{{sourcecode|teleport.c|417}}</ref>
* The [[Wizard of Yendor|Wizard]] can teleport or level teleport to find you.
+
* The [[Wizard of Yendor|Wizard]] can teleport or level teleport to find you.<ref>{{sourcecode|dog.c|
* The Wizard will try to steal the Amulet.
+
500}}</ref>
* You are permitted to enter the [[Plane of Earth]] by taking the upstairs, or quaffing a cursed potion of gain level, from dungeon level 1.
+
* The Wizard will try to steal the Amulet (1/20 chance every time he hits you).<ref>{{sourcecode|mhitu.c|1331}}</ref>
 +
* You are permitted to enter the [[Plane of Earth]] by taking the upstairs, or quaffing a cursed potion of gain level, from dungeon level 1.<ref>{{sourcecode|do.c|971}}</ref>
 
* You can activate the endgame portals.
 
* You can activate the endgame portals.
  

Revision as of 05:36, 9 March 2008

" Amulet of Yendor.png
Name Amulet of Yendor
Appearance Amulet of Yendor
Base price 30000 zm
Weight 20

The ultimate goal of a game of NetHack is to find the Amulet of Yendor and offer it to your god to become immortal. The offering is done at the Astral Plane, topmost of the five elemental planes.

The amulet is possessed by the high priest of Moloch at the bottom of Gehennom. To reach it, however, the player needs several other items, known as the invocation artifacts. They are the Book of the Dead, Candelabrum of Invocation and the Bell of Opening.

Effects

The Amulet of Yendor will resist being put into any type of container; it must be carried in main inventory.

Effects while carrying the Amulet of Yendor

The full list of effects that the Amulet of Yendor gives you when you are carrying it is:

  • You get clairvoyance, if it is not blocked.
  • When casting spells, your energy is drained. See below.
  • Hunger is increased by 1 every 20 turns (in addition to normal amulet hunger).[1]
  • Your luck timeout is increased.
  • Monster difficulty will depend on your deepest level reached, not your current dungeon level.[2]
  • Nymphs, named demons, wumpuses, long worms, and eels are always generated awake.[3][4]
  • When going up levels in Gehennom, you may teleport down 0 to 3 levels instead. See the table below.[5]
  • You cannot level teleport. (or branchport)[6][7]
  • Teleportation within the level is blocked 1/3 of the time.[8]
  • The Wizard can teleport or level teleport to find you.[9]
  • The Wizard will try to steal the Amulet (1/20 chance every time he hits you).[10]
  • You are permitted to enter the Plane of Earth by taking the upstairs, or quaffing a cursed potion of gain level, from dungeon level 1.[11]
  • You can activate the endgame portals.

While carrying the amulet, casting spells takes more power than usual. The penalty is between 1 and 2n power points, where n is the normal power cost of the spell cast. This means spell costs will be doubled on average, and may use up to three times as much power in the worst case.[12]

Effects of the mysterious force

If you try to go upstairs in Gehennom while carrying the Amulet of Yendor, the mysterious force may instead teleport you down 0 to 3 levels. The chance depends on your alignment.

Level change Lawful Neutral Chaotic
+1 75.0% 75.0% 75.0%
0 6.25% 8.33% 12.5%
-1 6.25% 8.33% 12.5%
-2 6.25% 8.33% 0
-3 6.25% 0 0

Effects while wearing the Amulet of Yendor

When worn or wielded, you get messages about the amulet getting "hotter" as you approach magic portals.

Messages

You feel the amulet draining your energy away.
You cast a spell while carrying the amulet. Between 1 and 2n extra power points were used, where n equals to the power originally needed to cast the spell.

Beware of forgeries!

It is possible to find a Cheap plastic imitation of the Amulet of Yendor at several places in the Mazes of Menace. These generally appear to the player as "The Amulet of Yendor," but messing up and offering one of them to your god carries a penalty to luck, and possibly alignment and your god's anger (if you attempt to offer a known fake). But the real danger lies in becoming confused by the abundance of fakes and carrying one off instead of the real amulet if, for instance, the Wizard steals it from you. There are several ways to avoid this fate. Many players will immediately #[name] the real Amulet "REAL" or something similar immediately upon claiming it from the High Priest. Another techniqe is to attempt to put the Amulet into a container; the real Amulet will resist, but a fake will go in.

Encyclopedia entry

This mysterious talisman is the object of your quest. It is
said to possess powers which mere mortals can scarcely
comprehend, let alone utilize. The gods will grant the gift of
immortality to the adventurer who can deliver it from the
depths of Moloch's Sanctum and offer it on the appropriate high
altar on the Astral Plane.

References

External Links

http://www.spod-central.org/~psmith/nh/amul-343.txt

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.